level complete victory sound

This commit is contained in:
Haze Weathers 2023-10-08 18:21:23 -04:00
parent a7f00ddde7
commit 899a985643
4 changed files with 18 additions and 2 deletions

View file

@ -24,7 +24,7 @@ func _on_Area2D_area_entered(area):
var player = area.get_parent()
player.state_chart.send_event("start_teleport")
player.connect("teleport_finished", self, "_on_player_teleport_finished")
Audio.ac_music.stop()
Audio.play_music(Audio.a_victory)
func _on_player_teleport_finished():
Game.tally_scores()
@ -34,7 +34,7 @@ func _on_player_teleport_finished():
text.anim = "level complete"
yield(get_tree(), "idle_frame")
hud.add_child(text)
yield(get_tree().create_timer(1.0, false), "timeout")
yield(get_tree().create_timer(2.0, false), "timeout")
Fade.fade_out(0.4)
yield(Fade, "fade_finished")