level complete victory sound

This commit is contained in:
Haze Weathers 2023-10-08 18:21:23 -04:00
parent a7f00ddde7
commit 899a985643
4 changed files with 18 additions and 2 deletions

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audio/sounds/victory.ogg Normal file

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@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/victory.ogg-ae7a84262871a5770722a95b21a7cb57.oggstr"
[deps]
source_file="res://audio/sounds/victory.ogg"
dest_files=[ "res://.import/victory.ogg-ae7a84262871a5770722a95b21a7cb57.oggstr" ]
[params]
loop=false
loop_offset=0

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@ -35,6 +35,7 @@ const a_rainbow_laser = preload("res://audio/sounds/rainbow_laser.ogg")
const a_spaghetti = preload("res://audio/sounds/spaghetti.ogg")
const a_good_job = preload("res://audio/sounds/good_job.ogg")
const a_2600_charge = preload("res://audio/sounds/2600_charge.ogg")
const a_victory = preload("res://audio/sounds/victory.ogg")
#Plays a sound
func play_sound(snd,player):

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@ -24,7 +24,7 @@ func _on_Area2D_area_entered(area):
var player = area.get_parent()
player.state_chart.send_event("start_teleport")
player.connect("teleport_finished", self, "_on_player_teleport_finished")
Audio.ac_music.stop()
Audio.play_music(Audio.a_victory)
func _on_player_teleport_finished():
Game.tally_scores()
@ -34,7 +34,7 @@ func _on_player_teleport_finished():
text.anim = "level complete"
yield(get_tree(), "idle_frame")
hud.add_child(text)
yield(get_tree().create_timer(1.0, false), "timeout")
yield(get_tree().create_timer(2.0, false), "timeout")
Fade.fade_out(0.4)
yield(Fade, "fade_finished")