forked from team-sg/hero-mark-2
player can now be killed by death tiles directly
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parent
9552fee802
commit
89671b3ca9
3 changed files with 18 additions and 3 deletions
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@ -354,3 +354,6 @@ func _on_SwordArea_area_entered(area):
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return
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else:
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target.die()
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func _on_Area2D_body_entered(body):
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if body.is_in_group("death"): die()
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@ -628,6 +628,7 @@ region_rect = Rect2( 0, 0, 32, 32 )
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[node name="Area2D" type="Area2D" parent="." groups=["player"]]
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position = Vector2( 0, 3 )
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collision_layer = 9
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collision_mask = 33
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 0.5, 2 )
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@ -710,5 +711,6 @@ scale_amount = 0.25
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scale_amount_random = 0.5
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scale_amount_curve = SubResource( 43 )
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[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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[connection signal="area_entered" from="SwordArea" to="." method="_on_SwordArea_area_entered"]
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