forked from team-sg/hero-mark-2
graffiti!
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8 changed files with 114 additions and 2 deletions
7
maps/graffiti.gd
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7
maps/graffiti.gd
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extends Node2D
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func _ready():
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var save = Save.current_file
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var id = LevelData.levels[Game.current_level].save_id
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if !save.levels[id].shards_collected[1]:
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visible = false
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