tie fami cutscene into boss3 level

This commit is contained in:
Haze Weathers 2024-02-26 18:34:58 -05:00
parent 7cf99cb510
commit 87973f77e0
12 changed files with 568 additions and 60 deletions

View file

@ -3,8 +3,14 @@ extends "res://maps/map.gd"
onready var sg_health: HSlider = $"%SGHealth"
onready var fami_health: HSlider = $"%FamiHealth"
onready var sg2083: KinematicBody2D = $"2083"
onready var famira: Node2D = $Famira
func _ready() -> void:
sg2083.state = sg2083.State.INACTIVE
famira.animation_player.play("grow", -1.0, 0.0)
func _on_2083_health_changed(amount) -> void:
sg_health.value = amount
@ -12,3 +18,12 @@ func _on_2083_health_changed(amount) -> void:
func _on_Famira_health_changed(amount) -> void:
fami_health.value = -amount
func _on_cutscene_finished() -> void:
sg2083.visible = true
sg2083.state = sg2083.State.STAND
famira.visible = true
famira.animation_player.play("grow")
yield(get_tree().create_timer(0.5), "timeout")
$FamiCutscene/FamiHuman.visible = false

File diff suppressed because one or more lines are too long

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@ -50,6 +50,7 @@ shader_param/arc_color = Color( 1, 0.93, 0, 1 )
shader_param/gamma = 2.0
shader_param/flash_rate = 3.0
shader_param/flash_intensity = 0.2
shader_param/background_color = Color( 0, 0, 0, 0 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 16.9355, 4.03226 )