added respawn timer for falling blocks

This commit is contained in:
pennyrigate 2023-01-16 01:34:14 -05:00
parent 25fcdd6f54
commit 86ee9b12fa
7 changed files with 51 additions and 37 deletions

BIN
audio/sounds/die.wav Normal file

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@ -0,0 +1,23 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/die.wav-bed4faf3cb9c725fe22ee38040ba1e8d.sample"
[deps]
source_file="res://audio/sounds/die.wav"
dest_files=[ "res://.import/die.wav-bed4faf3cb9c725fe22ee38040ba1e8d.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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@ -33,7 +33,7 @@ onready var a_climb_down = preload("res://audio/sounds/a_bmilc.ogg")
onready var a_sword = preload("res://audio/sounds/sword.ogg")
onready var a_doublejump = preload("res://audio/sounds/a_bree.wav")
onready var a_shoot = preload("res://audio/sounds/a_egg_shoot.ogg")
onready var a_die = preload("res://audio/sounds/a_hurt.ogg")
onready var a_die = preload("res://audio/sounds/die.wav")
#Objects
onready var block_text = preload("res://objects/hud/blocktext.tscn")
var respawn_point = Vector2(32,166) #Respawn point

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@ -3,7 +3,8 @@ extends KinematicBody2D
var fall = false
export var fall_speed = 0.5
onready var startpos = position
onready var timer = $Timer
onready var fall_timer = $FallTimer
onready var refresh_timer = $RefreshTimer
func _physics_process(delta):
if fall:
@ -11,18 +12,21 @@ func _physics_process(delta):
func _on_Area2D_area_entered(area):
if area.is_in_group("player"):
timer.start()
fall_timer.start()
func _on_VisibilityNotifier2D_screen_exited():
position = startpos
fall = false
func _on_RefreshTimer_timeout():
position = startpos
fall = false
func _on_Timer_timeout():
func _on_FallTimer_timeout():
fall = true
refresh_timer.start()
func _on_Area2D_area_exited(area):
timer.stop()
fall_timer.stop()

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@ -35,11 +35,15 @@ collision_mask = 2
position = Vector2( 4, -0.5 )
shape = SubResource( 2 )
[node name="Timer" type="Timer" parent="."]
[node name="FallTimer" type="Timer" parent="."]
wait_time = 0.15
one_shot = true
[node name="RefreshTimer" type="Timer" parent="."]
wait_time = 2.0
[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
[connection signal="area_exited" from="Area2D" to="." method="_on_Area2D_area_exited"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
[connection signal="timeout" from="FallTimer" to="." method="_on_FallTimer_timeout"]
[connection signal="timeout" from="RefreshTimer" to="." method="_on_RefreshTimer_timeout"]