forked from team-sg/hero-mark-2
added respawn timer for falling blocks
This commit is contained in:
parent
25fcdd6f54
commit
86ee9b12fa
7 changed files with 51 additions and 37 deletions
|
@ -35,11 +35,15 @@ collision_mask = 2
|
|||
position = Vector2( 4, -0.5 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
[node name="FallTimer" type="Timer" parent="."]
|
||||
wait_time = 0.15
|
||||
one_shot = true
|
||||
|
||||
[node name="RefreshTimer" type="Timer" parent="."]
|
||||
wait_time = 2.0
|
||||
|
||||
[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]
|
||||
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
|
||||
[connection signal="area_exited" from="Area2D" to="." method="_on_Area2D_area_exited"]
|
||||
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
|
||||
[connection signal="timeout" from="FallTimer" to="." method="_on_FallTimer_timeout"]
|
||||
[connection signal="timeout" from="RefreshTimer" to="." method="_on_RefreshTimer_timeout"]
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue