forked from team-sg/hero-mark-2
remove some stray random prints
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parent
7ffdbf6219
commit
83f0bccd9a
9 changed files with 0 additions and 10 deletions
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@ -90,7 +90,6 @@ func _on_backspace():
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# file.name.erase(file.name.length() - 1,1)
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file.name = file.name.left(file.name.length() - 1)
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chosen_name.text = file.name
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print(file.name.length())
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func _on_Exit_area_entered(area: Area2D) -> void:
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if area.is_in_group("player_hitbox"):
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@ -190,7 +190,6 @@ func _update_stats() -> void:
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score_100.text = "%05d" % save_data.score_100
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time_100.text = Game.format_time(save_data.time_100)
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var shards = filled_shards.get_children()
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print(save_data.shards_collected)
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for i in 8:
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shards[i].visible = save_data.shards_collected[i]
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selected_shard = 0
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@ -56,7 +56,6 @@ func _input(event: InputEvent) -> void:
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# reload scores from newgrounds
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func reload_scores() -> void:
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_set_tag()
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print(_scoreboard_tag)
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scoreboard_tabs.current_tab = 1
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# attempt the thing
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if _scoreboard_id >= 0 and Ngio.keys_loaded:
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@ -15,7 +15,6 @@ onready var tab_container: TabContainer = $"%TabContainer"
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func _ready() -> void:
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yield(get_tree(), "idle_frame")
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print(_scoreboard_tag)
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$"%YesScore".grab_focus()
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Fade.fade_in(Options.transition_speed_secs)
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