forked from team-sg/hero-mark-2
converted sounds to ogg (fixes #188)
This commit is contained in:
parent
687bf87df9
commit
832191e99c
51 changed files with 230 additions and 20 deletions
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audio/sounds/bone_rattle.ogg.import
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audio/sounds/bone_rattle.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/bone_rattle.ogg-1b9b692b16f9996980feab0fd8c6899b.oggstr"
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[deps]
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source_file="res://audio/sounds/bone_rattle.ogg"
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dest_files=[ "res://.import/bone_rattle.ogg-1b9b692b16f9996980feab0fd8c6899b.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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audio/sounds/boss_hurt.ogg.import
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audio/sounds/boss_hurt.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/boss_hurt.ogg-aff6332a4546cc6c13d1adec8be22161.oggstr"
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[deps]
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source_file="res://audio/sounds/boss_hurt.ogg"
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dest_files=[ "res://.import/boss_hurt.ogg-aff6332a4546cc6c13d1adec8be22161.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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audio/sounds/bubble.ogg
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audio/sounds/bubble.ogg
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audio/sounds/bubble.ogg.import
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audio/sounds/bubble.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/bubble.ogg-3cff0ff1f116f556089f132bc827c01b.oggstr"
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[deps]
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source_file="res://audio/sounds/bubble.ogg"
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dest_files=[ "res://.import/bubble.ogg-3cff0ff1f116f556089f132bc827c01b.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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audio/sounds/collapse_block_fall.ogg
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audio/sounds/collapse_block_fall.ogg
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audio/sounds/collapse_block_fall.ogg.import
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audio/sounds/collapse_block_fall.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/collapse_block_fall.ogg-19fc12e4158496504199681c63b367f9.oggstr"
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[deps]
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source_file="res://audio/sounds/collapse_block_fall.ogg"
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dest_files=[ "res://.import/collapse_block_fall.ogg-19fc12e4158496504199681c63b367f9.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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audio/sounds/confirm.ogg
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audio/sounds/confirm.ogg
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audio/sounds/confirm.ogg.import
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audio/sounds/confirm.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/confirm.ogg-74399903930640aa54bc9194bf595362.oggstr"
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[deps]
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source_file="res://audio/sounds/confirm.ogg"
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dest_files=[ "res://.import/confirm.ogg-74399903930640aa54bc9194bf595362.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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audio/sounds/die.ogg
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audio/sounds/die.ogg
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audio/sounds/die.ogg.import
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audio/sounds/die.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/die.ogg-7c9b7bae34312e63da8e060aed19e984.oggstr"
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[deps]
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source_file="res://audio/sounds/die.ogg"
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dest_files=[ "res://.import/die.ogg-7c9b7bae34312e63da8e060aed19e984.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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audio/sounds/die_skeleton.ogg
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audio/sounds/die_skeleton.ogg
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audio/sounds/die_skeleton.ogg.import
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audio/sounds/die_skeleton.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/die_skeleton.ogg-b5f6dc4a23c68bf3a4e3144ce631922a.oggstr"
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[deps]
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source_file="res://audio/sounds/die_skeleton.ogg"
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dest_files=[ "res://.import/die_skeleton.ogg-b5f6dc4a23c68bf3a4e3144ce631922a.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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audio/sounds/double_jump.ogg
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audio/sounds/double_jump.ogg
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audio/sounds/double_jump.ogg.import
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audio/sounds/double_jump.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/double_jump.ogg-267703e555e75324b81d37d5d92308da.oggstr"
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[deps]
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source_file="res://audio/sounds/double_jump.ogg"
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dest_files=[ "res://.import/double_jump.ogg-267703e555e75324b81d37d5d92308da.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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audio/sounds/explosion.ogg
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audio/sounds/explosion.ogg
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audio/sounds/explosion.ogg.import
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audio/sounds/explosion.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/explosion.ogg-390c0c53733d8d0ae861fc04f953f471.oggstr"
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[deps]
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source_file="res://audio/sounds/explosion.ogg"
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dest_files=[ "res://.import/explosion.ogg-390c0c53733d8d0ae861fc04f953f471.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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audio/sounds/gover.ogg
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audio/sounds/gover.ogg
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audio/sounds/gover.ogg.import
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audio/sounds/gover.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/gover.ogg-71eb4d076c82a3c9c030a4b6d2063858.oggstr"
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[deps]
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source_file="res://audio/sounds/gover.ogg"
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dest_files=[ "res://.import/gover.ogg-71eb4d076c82a3c9c030a4b6d2063858.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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audio/sounds/scrump_die.ogg
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audio/sounds/scrump_die.ogg
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audio/sounds/scrump_die.ogg.import
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audio/sounds/scrump_die.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/scrump_die.ogg-425a95c5992a12c9f1281ba34b4cd7ab.oggstr"
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[deps]
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source_file="res://audio/sounds/scrump_die.ogg"
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dest_files=[ "res://.import/scrump_die.ogg-425a95c5992a12c9f1281ba34b4cd7ab.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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audio/sounds/scrump_hurt.ogg
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audio/sounds/scrump_hurt.ogg
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audio/sounds/scrump_hurt.ogg.import
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audio/sounds/scrump_hurt.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/scrump_hurt.ogg-d92e1294569fcd24edb105aac58b82ae.oggstr"
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[deps]
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source_file="res://audio/sounds/scrump_hurt.ogg"
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dest_files=[ "res://.import/scrump_hurt.ogg-d92e1294569fcd24edb105aac58b82ae.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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audio/sounds/select.ogg
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audio/sounds/select.ogg
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audio/sounds/select.ogg.import
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audio/sounds/select.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/select.ogg-55c0c25b1ed1eb06fe4396684087acc9.oggstr"
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[deps]
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source_file="res://audio/sounds/select.ogg"
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dest_files=[ "res://.import/select.ogg-55c0c25b1ed1eb06fe4396684087acc9.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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audio/sounds/shard.ogg
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audio/sounds/shard.ogg
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audio/sounds/shard.ogg.import
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audio/sounds/shard.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/shard.ogg-4d6798bd7bde9aa4a9982bb512a37701.oggstr"
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[deps]
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source_file="res://audio/sounds/shard.ogg"
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dest_files=[ "res://.import/shard.ogg-4d6798bd7bde9aa4a9982bb512a37701.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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@ -12,25 +12,25 @@ onready var ac_shard = $ShardSound
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onready var ac_pause_music = $PauseMusic
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onready var ac_pause_music = $PauseMusic
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onready var ac_menu = $MenuSound
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onready var ac_menu = $MenuSound
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#Sounds
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#Sounds
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const a_gold = preload("res://audio/sounds/key.wav")
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const a_key = preload("res://audio/sounds/key.ogg")
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const a_arrow = preload("res://audio/sounds/arrow_collect.ogg")
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const a_arrow = preload("res://audio/sounds/arrow_collect.ogg")
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const a_jump = preload("res://audio/sounds/jump.ogg")
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const a_jump = preload("res://audio/sounds/jump.ogg")
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const a_star = preload("res://audio/sounds/star.ogg")
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const a_star = preload("res://audio/sounds/star.ogg")
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const a_shard = preload("res://audio/sounds/shard.wav")
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const a_shard = preload("res://audio/sounds/shard.ogg")
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const a_climb_up = preload("res://audio/sounds/a_climb.ogg")
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const a_climb_up = preload("res://audio/sounds/a_climb.ogg")
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const a_climb_down = preload("res://audio/sounds/a_bmilc.ogg")
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const a_climb_down = preload("res://audio/sounds/a_bmilc.ogg")
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const a_sword = preload("res://audio/sounds/sword.ogg")
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const a_sword = preload("res://audio/sounds/sword.ogg")
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const a_doublejump = preload("res://audio/sounds/a_bree.wav")
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const a_doublejump = preload("res://audio/sounds/double_jump.ogg")
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const a_shoot = preload("res://audio/sounds/shoot_arrow.ogg")
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const a_shoot = preload("res://audio/sounds/shoot_arrow.ogg")
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const a_die = preload("res://audio/sounds/die.wav")
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const a_die = preload("res://audio/sounds/die.ogg")
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const a_die_skeleton = preload("res://audio/sounds/die_skeleton.wav")
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const a_die_skeleton = preload("res://audio/sounds/die_skeleton.ogg")
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const a_scrump_die = preload("res://audio/sounds/scrump_die.wav")
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const a_scrump_die = preload("res://audio/sounds/scrump_die.ogg")
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const a_die_robot = preload("res://audio/sounds/die_robot.wav")
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const a_explosion = preload("res://audio/sounds/explosion.ogg")
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const a_gover = preload("res://audio/sounds/gover.wav")
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const a_game_over = preload("res://audio/sounds/gover.ogg")
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const a_boss_hurt = preload("res://audio/sounds/boss_hurt.wav")
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const a_scrump_hurt = preload("res://audio/sounds/scrump_hurt.ogg")
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const a_bubble = preload("res://audio/sounds/bubble.wav")
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const a_bubble = preload("res://audio/sounds/bubble.ogg")
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const a_select = preload("res://audio/sounds/select.wav")
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const a_select = preload("res://audio/sounds/select.ogg")
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const a_confirm = preload("res://audio/sounds/confirm.wav")
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const a_confirm = preload("res://audio/sounds/confirm.ogg")
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const a_bullet_barrage = preload("res://audio/sounds/bullet_barrage.ogg")
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const a_bullet_barrage = preload("res://audio/sounds/bullet_barrage.ogg")
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const a_rainbow_laser = preload("res://audio/sounds/rainbow_laser.ogg")
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const a_rainbow_laser = preload("res://audio/sounds/rainbow_laser.ogg")
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const a_spaghetti = preload("res://audio/sounds/spaghetti.ogg")
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const a_spaghetti = preload("res://audio/sounds/spaghetti.ogg")
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@ -237,7 +237,7 @@ func has_collection_bonus():
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func _on_player_died() -> void:
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func _on_player_died() -> void:
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deaths += 1
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deaths += 1
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if lives <= 0 and use_lives:
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if lives <= 0 and use_lives:
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Audio.play_sound(Audio.a_gover, Audio.ac_die)
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Audio.play_sound(Audio.a_game_over, Audio.ac_die)
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get_tree().get_nodes_in_group("player")[0].queue_free()
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get_tree().get_nodes_in_group("player")[0].queue_free()
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var time_tween = create_tween()
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var time_tween = create_tween()
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time_tween.tween_property(Engine, "time_scale", 0.1, 0.3)
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time_tween.tween_property(Engine, "time_scale", 0.1, 0.3)
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@ -10,5 +10,5 @@ func _on_Area2D_body_entered(body: Node) -> void:
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if body.is_in_group("player"):
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if body.is_in_group("player"):
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Game.keys += 1
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Game.keys += 1
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Game.score += 5
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Game.score += 5
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Audio.play_sound(Audio.a_gold,Audio.ac_collectible)
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Audio.play_sound(Audio.a_key,Audio.ac_collectible)
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queue_free()
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queue_free()
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://objects/environment/collapse_block/collapse_block.tscn" type="PackedScene" id=1]
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[ext_resource path="res://objects/environment/collapse_block/collapse_block.tscn" type="PackedScene" id=1]
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[ext_resource path="res://audio/sounds/collapse_block_fall.wav" type="AudioStream" id=2]
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[ext_resource path="res://audio/sounds/collapse_block_fall.ogg" type="AudioStream" id=2]
|
||||||
|
|
||||||
[sub_resource type="PhysicsMaterial" id=2]
|
[sub_resource type="PhysicsMaterial" id=2]
|
||||||
bounce = 0.07
|
bounce = 0.07
|
||||||
|
|
|
@ -39,7 +39,7 @@ func _on_ShootTimer_timeout():
|
||||||
|
|
||||||
func die():
|
func die():
|
||||||
hp -= 1
|
hp -= 1
|
||||||
Audio.play_sound(Audio.a_boss_hurt,Audio.ac_boss)
|
Audio.play_sound(Audio.a_scrump_hurt,Audio.ac_boss)
|
||||||
match hp:
|
match hp:
|
||||||
2:
|
2:
|
||||||
emit_signal("entered_phase", 2)
|
emit_signal("entered_phase", 2)
|
||||||
|
|
|
@ -60,7 +60,7 @@ func _physics_process(delta):
|
||||||
collider.get_parent().die()
|
collider.get_parent().die()
|
||||||
|
|
||||||
# play sound
|
# play sound
|
||||||
Audio.play_sound(Audio.a_die_robot, Audio.ac_boss)
|
Audio.play_sound(Audio.a_explosion, Audio.ac_boss)
|
||||||
|
|
||||||
# muzzle flash
|
# muzzle flash
|
||||||
muzzle_flash.emitting = true
|
muzzle_flash.emitting = true
|
||||||
|
|
|
@ -12,7 +12,7 @@ export(int, "/", "\\") var move_direction
|
||||||
onready var startpos = position
|
onready var startpos = position
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
death_sound = Audio.a_die_robot
|
death_sound = Audio.a_explosion
|
||||||
up_boundary *= 8
|
up_boundary *= 8
|
||||||
down_boundary *= 8
|
down_boundary *= 8
|
||||||
#Move in direction selected
|
#Move in direction selected
|
||||||
|
|
|
@ -2,7 +2,7 @@ extends "res://objects/enemy/enemy.gd"
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
$AnimatedSprite.play("explode")
|
$AnimatedSprite.play("explode")
|
||||||
Audio.play_sound(Audio.a_die_robot,Audio.ac_die)
|
Audio.play_sound(Audio.a_explosion,Audio.ac_die)
|
||||||
|
|
||||||
func _on_animation_finished():
|
func _on_animation_finished():
|
||||||
queue_free()
|
queue_free()
|
||||||
|
|
|
@ -13,7 +13,7 @@ const ArrowProjectile = preload("res://objects/enemy/roboturret_proj.tscn")
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
timer.start(shoot_time)
|
timer.start(shoot_time)
|
||||||
death_sound = Audio.a_die_robot
|
death_sound = Audio.a_explosion
|
||||||
# adjust to difficulty
|
# adjust to difficulty
|
||||||
shoot_time /= Game.enemy_speed_factor
|
shoot_time /= Game.enemy_speed_factor
|
||||||
arrow_speed *= Game.enemy_speed_factor
|
arrow_speed *= Game.enemy_speed_factor
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue