forked from team-sg/hero-mark-2
converted sounds to ogg (fixes #188)
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51 changed files with 230 additions and 20 deletions
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@ -39,7 +39,7 @@ func _on_ShootTimer_timeout():
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func die():
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hp -= 1
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Audio.play_sound(Audio.a_boss_hurt,Audio.ac_boss)
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Audio.play_sound(Audio.a_scrump_hurt,Audio.ac_boss)
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match hp:
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2:
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emit_signal("entered_phase", 2)
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