forked from team-sg/hero-mark-2
sus cheat (fixes #209)
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436c604849
commit
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3 changed files with 12 additions and 1 deletions
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@ -17,6 +17,7 @@ var moon_jump = false
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var cfox_mode = false
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var cfox_mode = false
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var infinite_arrows = false
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var infinite_arrows = false
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var prey_slaughtered = false
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var prey_slaughtered = false
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var sus_monster = false
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# cheat code entry
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# cheat code entry
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var entry_index = 0
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var entry_index = 0
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var entry = false
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var entry = false
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@ -189,3 +190,7 @@ func _enter_code():
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Game.keys = 50
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Game.keys = 50
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"WHATSTHATSMELL":
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"WHATSTHATSMELL":
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prey_slaughtered = true
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prey_slaughtered = true
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"SUS":
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var scrump = get_tree().get_nodes_in_group("scrump").pop_back()
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scrump.sus_monster()
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sus_monster = true
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@ -19,6 +19,7 @@ const Gore = preload("res://objects/enemy/boss/scrump_gore.tscn")
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func _ready():
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func _ready():
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if Debug.sus_monster == true: sus_monster()
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seed(hash("HEROMARK2"))
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seed(hash("HEROMARK2"))
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# adjust to difficulty
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# adjust to difficulty
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arrow_speed *= Game.enemy_speed_factor
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arrow_speed *= Game.enemy_speed_factor
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@ -62,3 +63,7 @@ func die():
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death_particles.amount = 64
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death_particles.amount = 64
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death_particles.lifetime = 0.45
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death_particles.lifetime = 0.45
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get_parent().add_child(death_particles)
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get_parent().add_child(death_particles)
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func sus_monster():
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$Sus.visible = true
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$Sprite.visible = false
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@ -28,7 +28,7 @@ animations = [ {
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"speed": 10.0
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"speed": 10.0
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} ]
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} ]
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[node name="TheScrump" type="Node2D"]
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[node name="TheScrump" type="Node2D" groups=["scrump"]]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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move_direction = 1
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move_direction = 1
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phase2_speed = 75
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phase2_speed = 75
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@ -96,6 +96,7 @@ autostart = true
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[node name="Sprite" type="AnimatedSprite" parent="."]
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[node name="Sprite" type="AnimatedSprite" parent="."]
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position = Vector2( 26, 27 )
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position = Vector2( 26, 27 )
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frames = SubResource( 5 )
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frames = SubResource( 5 )
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frame = 1
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playing = true
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playing = true
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[node name="BloodPosition" type="Position2D" parent="."]
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[node name="BloodPosition" type="Position2D" parent="."]
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