diff --git a/autoloads/audio.gd b/autoloads/audio.gd index 2707d9b..aa937e6 100644 --- a/autoloads/audio.gd +++ b/autoloads/audio.gd @@ -74,6 +74,7 @@ const a_mech_hurt_1 = preload("res://audio/sounds/mech_hurt_1.ogg") const a_mech_hurt_2 = preload("res://audio/sounds/mech_hurt_2.ogg") const a_mech_hurt_3 = preload("res://audio/sounds/mech_hurt_3.ogg") const a_critical_heat = preload("res://audio/sounds/critical_heat.ogg") +const a_glass_break = preload("res://audio/sounds/cop_shoot.ogg") var loop_section = null var has_looped = false diff --git a/graphics/enemy/boss/stg_2600/head_broken.png b/graphics/enemy/boss/stg_2600/head_broken.png index 48c0641..a19d4d1 100644 Binary files a/graphics/enemy/boss/stg_2600/head_broken.png and b/graphics/enemy/boss/stg_2600/head_broken.png differ diff --git a/maps/boss/boss2_arena.gd b/maps/boss/boss2_arena.gd index 228e027..93850b3 100644 --- a/maps/boss/boss2_arena.gd +++ b/maps/boss/boss2_arena.gd @@ -8,8 +8,10 @@ func _ready(): func _on_2600_entered_phase(phase): match phase: 2: + Audio.play_sound(Audio.a_glass_break,Audio.ac_small_explosion) $DelayedArrow2.start() 3: + Audio.play_sound(Audio.a_glass_break,Audio.ac_small_explosion) $DelayedArrow3.start() 4: $ExitTimer.start()