forked from team-sg/hero-mark-2
boss blood effect
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parent
39a6c027c4
commit
7f60cf2278
3 changed files with 21 additions and 12 deletions
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@ -14,34 +14,34 @@ script = ExtResource( 2 )
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move_direction = 1
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flip_sprite = false
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[node name="Sprite" type="ColorRect" parent="."]
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[node name="Sus" type="ColorRect" parent="."]
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visible = false
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margin_left = 8.0
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margin_right = 40.0
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margin_bottom = 40.0
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color = Color( 0.960784, 0.2, 0.258824, 1 )
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[node name="BackPack" type="ColorRect" parent="Sprite"]
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[node name="BackPack" type="ColorRect" parent="Sus"]
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margin_left = 24.0
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margin_top = 8.0
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margin_right = 40.0
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margin_bottom = 32.0
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color = Color( 0.960784, 0.2, 0.258824, 1 )
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[node name="LegR" type="ColorRect" parent="Sprite"]
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[node name="LegR" type="ColorRect" parent="Sus"]
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margin_top = 40.0
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margin_right = 8.0
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margin_bottom = 48.0
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color = Color( 0.960784, 0.2, 0.258824, 1 )
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[node name="LegL" type="ColorRect" parent="Sprite"]
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[node name="LegL" type="ColorRect" parent="Sus"]
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margin_left = 24.0
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margin_top = 40.0
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margin_right = 32.0
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margin_bottom = 48.0
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color = Color( 0.960784, 0.2, 0.258824, 1 )
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[node name="Visor" type="ColorRect" parent="Sprite"]
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[node name="Visor" type="ColorRect" parent="Sus"]
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margin_left = -8.0
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margin_top = 8.0
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margin_right = 16.0
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@ -73,10 +73,13 @@ wait_time = 5.0
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one_shot = true
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autostart = true
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[node name="Sprite2" type="Sprite" parent="."]
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 26, 27 )
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texture = ExtResource( 1 )
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[node name="BloodPosition" type="Position2D" parent="."]
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position = Vector2( 0, 14 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="timeout" from="ShootTimer" to="." method="_on_ShootTimer_timeout"]
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[connection signal="timeout" from="ArrowSpawnTimer" to="." method="_on_ArrowSpawnTimer_timeout"]
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