boss blood effect

This commit is contained in:
pennyrigate 2023-02-20 01:18:02 -05:00
parent 39a6c027c4
commit 7f60cf2278
3 changed files with 21 additions and 12 deletions

View file

@ -2,23 +2,25 @@ extends "res://objects/enemy/enemy_move_sidesideupdown.gd"
signal entered_phase(phase)
#Stats
var hp = 3
var arrow_speed = 80
var shoot_time = Vector2(0.4,0.7)
export var phase2_speed = 100
export var phase3_speed = 150
const projectile = preload("res://objects/enemy/boss/boss1_projectile.tscn")
const arrow_pickup = preload("res://objects/collectibles/arrow.tscn")
#Onready
onready var shoot_timer = $ShootTimer
onready var shootpoint = $Position2D
onready var blood_position = $BloodPosition
onready var map = get_owner()
var shoot_time = Vector2(0.4,0.7)
export var arrow_spawns = [Vector2(0,0),Vector2(0,0),Vector2(0,0)]
const Projectile = preload("res://objects/enemy/boss/boss1_projectile.tscn")
func _ready():
seed(hash("HEROMARK2"))
func shoot():
Game.instance_node(projectile,global_position.x + shootpoint.position.x,stepify(global_position.y + shootpoint.position.y,8),map)
Game.instance_node(Projectile,shootpoint.global_position.x,stepify(shootpoint.global_position.y,8),map)
func _on_ShootTimer_timeout():
shoot_timer.start(rand_range(shoot_time.x,shoot_time.y))
@ -37,3 +39,8 @@ func die():
shoot_time = Vector2(0.3,0.5)
0:
.die()
#Bleed particles
var death_particles = DeathParticles.instance()
death_particles.global_position = blood_position.global_position
death_particles.emitting = true
get_parent().add_child(death_particles)