falling blocks now have an animation before reappearing

This commit is contained in:
pennyrigate 2023-01-27 07:19:24 -05:00
parent f8ce5ee5cf
commit 7c94312749
2 changed files with 54 additions and 6 deletions

View file

@ -6,6 +6,8 @@ onready var startpos = position
onready var fall_timer = $FallTimer
onready var refresh_timer = $RefreshTimer
onready var crush_area = $CrushArea
onready var collision_shape = $CollisionShape2D
onready var anims = $AnimationPlayer
func _physics_process(delta):
#Fall
@ -17,6 +19,9 @@ func _physics_process(delta):
var player = area.get_parent()
if player.is_on_floor():
player.die()
#Play animation when disappearing
if !refresh_timer.is_stopped() && refresh_timer.get_time_left() <= 0.6:
anims.play("disappear")
func _on_Area2D_area_entered(area):
if area.is_in_group("player"):
@ -28,8 +33,12 @@ func _on_VisibilityNotifier2D_screen_exited():
fall = false
func _on_RefreshTimer_timeout():
position = startpos
collision_shape.disabled = true # disable collision
# re-enable collision and set position at end of frame
call_deferred("set_position", startpos)
collision_shape.call_deferred("set_disabled", false)
fall = false
anims.play("idle")
func _on_FallTimer_timeout():
fall = true

View file

@ -1,10 +1,10 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://graphics/falling_block/falling_block_cave.png" type="Texture" id=1]
[ext_resource path="res://objects/environment/falling_block/falling_block.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 1 )
extents = Vector2( 4, 1.5 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 4, 0.5 )
@ -12,6 +12,38 @@ extents = Vector2( 4, 0.5 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 3, 0.5 )
[sub_resource type="Animation" id=4]
resource_name = "disappear"
length = 0.6
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0.00203761, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ true, false, true, false, true, false ]
}
[sub_resource type="Animation" id=5]
resource_name = "idle"
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[node name="FallingBlock" type="KinematicBody2D"]
collision_layer = 4
script = ExtResource( 2 )
@ -21,7 +53,7 @@ texture = ExtResource( 1 )
centered = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 4, 2 )
position = Vector2( 4, 2.5 )
shape = SubResource( 1 )
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
@ -30,7 +62,6 @@ position = Vector2( 4, 4 )
scale = Vector2( 0.4, 0.4 )
[node name="Area2D" type="Area2D" parent="."]
visible = false
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
@ -38,18 +69,26 @@ position = Vector2( 4, -0.5 )
shape = SubResource( 2 )
[node name="FallTimer" type="Timer" parent="."]
process_mode = 0
wait_time = 0.15
one_shot = true
[node name="RefreshTimer" type="Timer" parent="."]
process_mode = 0
wait_time = 2.0
one_shot = true
[node name="CrushArea" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="CrushArea"]
position = Vector2( 4, 3.5 )
position = Vector2( 4, 4.5 )
shape = SubResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "idle"
anims/disappear = SubResource( 4 )
anims/idle = SubResource( 5 )
[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
[connection signal="area_exited" from="Area2D" to="." method="_on_Area2D_area_exited"]