fixed last rolling fiend issue

This commit is contained in:
pennyrigate 2024-07-13 02:19:33 -04:00
parent 784df36471
commit 7babb27960
2 changed files with 1 additions and 12 deletions

View file

@ -148,11 +148,4 @@ func _on_Shooting_state_physics_processing(delta) -> void:
func _on_Hitbox_area_entered(area: Area2D) -> void:
if area.is_in_group("hurt_famira"):
hurt(area.damage)
var death_particles = DeathParticles.instance()
death_particles.global_position = area.global_position
death_particles.emitting = true
death_particles.spray_scale = 2.0
death_particles.spray_ammount = 2
get_parent().add_child(death_particles)
area.queue_free()