fixed last rolling fiend issue

This commit is contained in:
pennyrigate 2024-07-13 02:19:33 -04:00
parent 784df36471
commit 7babb27960
2 changed files with 1 additions and 12 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=34 format=2]
[gd_scene load_steps=33 format=2]
[ext_resource path="res://objects/enemy/boss/sg2083.tscn" type="PackedScene" id=1]
[ext_resource path="res://tilesets/t_laboratory.tres" type="TileSet" id=2]
@ -27,7 +27,6 @@
[ext_resource path="res://objects/lore/hills/sg.tscn" type="PackedScene" id=25]
[ext_resource path="res://objects/lore/lab/scope.tscn" type="PackedScene" id=26]
[ext_resource path="res://shaders/can_stain.tres" type="Material" id=27]
[ext_resource path="res://objects/enemy/rolling_fiend.tscn" type="PackedScene" id=28]
[sub_resource type="ShaderMaterial" id=4]
shader = ExtResource( 19 )
@ -366,9 +365,6 @@ anims/drop-stg = SubResource( 2 )
position = Vector2( -9001, 167 )
texture = ExtResource( 23 )
[node name="RollingFiend" parent="." instance=ExtResource( 28 )]
position = Vector2( 65, 171 )
[connection signal="cutscene_finished" from="FamiCutscene" to="." method="_on_cutscene_finished"]
[connection signal="energy_changed" from="2083" to="." method="_on_2083_energy_changed"]
[connection signal="health_changed" from="2083" to="." method="_on_2083_health_changed"]