forked from team-sg/hero-mark-2
fixed last rolling fiend issue
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parent
784df36471
commit
7babb27960
2 changed files with 1 additions and 12 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=34 format=2]
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[gd_scene load_steps=33 format=2]
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[ext_resource path="res://objects/enemy/boss/sg2083.tscn" type="PackedScene" id=1]
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[ext_resource path="res://tilesets/t_laboratory.tres" type="TileSet" id=2]
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@ -27,7 +27,6 @@
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[ext_resource path="res://objects/lore/hills/sg.tscn" type="PackedScene" id=25]
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[ext_resource path="res://objects/lore/lab/scope.tscn" type="PackedScene" id=26]
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[ext_resource path="res://shaders/can_stain.tres" type="Material" id=27]
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[ext_resource path="res://objects/enemy/rolling_fiend.tscn" type="PackedScene" id=28]
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[sub_resource type="ShaderMaterial" id=4]
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shader = ExtResource( 19 )
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@ -366,9 +365,6 @@ anims/drop-stg = SubResource( 2 )
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position = Vector2( -9001, 167 )
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texture = ExtResource( 23 )
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[node name="RollingFiend" parent="." instance=ExtResource( 28 )]
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position = Vector2( 65, 171 )
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[connection signal="cutscene_finished" from="FamiCutscene" to="." method="_on_cutscene_finished"]
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[connection signal="energy_changed" from="2083" to="." method="_on_2083_energy_changed"]
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[connection signal="health_changed" from="2083" to="." method="_on_2083_health_changed"]
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