make arrows follow player's palette :)

This commit is contained in:
Haze Weathers 2024-03-09 13:52:12 -05:00
parent f1ad9d5825
commit 7993b1d4e5
14 changed files with 94 additions and 13 deletions

View file

@ -21,6 +21,9 @@ onready var initial_sector: Vector2 = Game.current_sector
func _ready():
if target_group == "enemy_hitbox":
var palette = load("res://graphics/player/palettes/%s.tex" % Game.current_palette)
$Sprite.material.set_shader_param("palette", palette)
#Flip depending on direction
scale.x = direction

View file

@ -1,14 +1,16 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=1]
[ext_resource path="res://graphics/player/arrow.png" type="Texture" id=2]
[ext_resource path="res://objects/player/arrow_projectile.gd" type="Script" id=3]
[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=4]
[ext_resource path="res://graphics/player/palettes/default.tex" type="Texture" id=5]
[sub_resource type="ShaderMaterial" id=1]
[sub_resource type="ShaderMaterial" id=7]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
shader_param/palette = ExtResource( 5 )
[sub_resource type="Curve" id=3]
_data = [ Vector2( 0, 1 ), 0.0, -0.139481, 0, 0, Vector2( 1, 0 ), -2.82064, 0.0, 0, 0 ]
@ -24,7 +26,7 @@ z_index = 1
script = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 1 )
material = SubResource( 7 )
z_index = -1
texture = ExtResource( 2 )