forked from team-sg/hero-mark-2
make arrows follow player's palette :)
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parent
f1ad9d5825
commit
7993b1d4e5
14 changed files with 94 additions and 13 deletions
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@ -21,6 +21,9 @@ onready var initial_sector: Vector2 = Game.current_sector
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func _ready():
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if target_group == "enemy_hitbox":
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var palette = load("res://graphics/player/palettes/%s.tex" % Game.current_palette)
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$Sprite.material.set_shader_param("palette", palette)
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#Flip depending on direction
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scale.x = direction
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@ -1,14 +1,16 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=1]
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[ext_resource path="res://graphics/player/arrow.png" type="Texture" id=2]
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[ext_resource path="res://objects/player/arrow_projectile.gd" type="Script" id=3]
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[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=4]
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[ext_resource path="res://graphics/player/palettes/default.tex" type="Texture" id=5]
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[sub_resource type="ShaderMaterial" id=1]
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[sub_resource type="ShaderMaterial" id=7]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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shader_param/palette = ExtResource( 5 )
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[sub_resource type="Curve" id=3]
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_data = [ Vector2( 0, 1 ), 0.0, -0.139481, 0, 0, Vector2( 1, 0 ), -2.82064, 0.0, 0, 0 ]
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@ -24,7 +26,7 @@ z_index = 1
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script = ExtResource( 3 )
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 1 )
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material = SubResource( 7 )
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z_index = -1
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texture = ExtResource( 2 )
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