forked from team-sg/hero-mark-2
make arrows follow player's palette :)
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parent
f1ad9d5825
commit
7993b1d4e5
14 changed files with 94 additions and 13 deletions
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@ -1,14 +1,17 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=1]
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[ext_resource path="res://graphics/player/arrow.png" type="Texture" id=2]
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[ext_resource path="res://objects/player/arrow_projectile.gd" type="Script" id=3]
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[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=4]
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[ext_resource path="res://graphics/player/palettes/default.tex" type="Texture" id=5]
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[sub_resource type="ShaderMaterial" id=1]
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resource_local_to_scene = true
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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shader_param/palette = ExtResource( 5 )
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[sub_resource type="Curve" id=3]
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_data = [ Vector2( 0, 1 ), 0.0, -0.139481, 0, 0, Vector2( 1, 0 ), -2.82064, 0.0, 0, 0 ]
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