forked from team-sg/hero-mark-2
make arrows follow player's palette :)
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14 changed files with 94 additions and 13 deletions
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@ -27,6 +27,8 @@ func _notification(what: int) -> void:
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func _ready() -> void:
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var palette = load("res://graphics/player/palettes/%s.tex" % Game.current_palette)
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$"%ArrowBonus".material.set_shader_param("palette", palette)
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#preload final score
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text_3d = Text3D.instance()
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text_3d.anim = "final score"
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