improved mixing as much as i can + finally fixed bonus dialogue

This commit is contained in:
pennyrigate 2024-07-13 18:05:48 -04:00
parent c6120801e4
commit 77737e009e
15 changed files with 33 additions and 6 deletions

View file

@ -38,5 +38,7 @@ func _on_Area2D_body_entered(body):
if Game.stars == 5:
Audio.play_shard_sound()
Game.shards_collected[4] = true
if Game._get_shards() >= 5 && Game.keys == 50:
Audio.great_job()
Game.score += 500
queue_free()

View file

@ -27,7 +27,10 @@ func _on_Area2D_area_entered(area):
player.state_chart.send_event("start_teleport")
player.connect("teleport_finished", self, "_on_player_teleport_finished")
#Play level complete jingle
Audio.play_music(Audio.a_victory)
if Game.check_time_bonus() == true:
Audio.play_music(Audio.a_time_bonus)
else:
Audio.play_music(Audio.a_victory)
#Display 3D Text
var hud = get_tree().get_nodes_in_group("hud").pop_back()
if hud: