forked from team-sg/hero-mark-2
improved mixing as much as i can + finally fixed bonus dialogue
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parent
c6120801e4
commit
77737e009e
15 changed files with 33 additions and 6 deletions
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@ -38,5 +38,7 @@ func _on_Area2D_body_entered(body):
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if Game.stars == 5:
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Audio.play_shard_sound()
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Game.shards_collected[4] = true
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if Game._get_shards() >= 5 && Game.keys == 50:
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Audio.great_job()
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Game.score += 500
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queue_free()
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@ -27,7 +27,10 @@ func _on_Area2D_area_entered(area):
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player.state_chart.send_event("start_teleport")
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player.connect("teleport_finished", self, "_on_player_teleport_finished")
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#Play level complete jingle
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Audio.play_music(Audio.a_victory)
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if Game.check_time_bonus() == true:
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Audio.play_music(Audio.a_time_bonus)
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else:
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Audio.play_music(Audio.a_victory)
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#Display 3D Text
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var hud = get_tree().get_nodes_in_group("hud").pop_back()
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if hud:
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