forked from team-sg/hero-mark-2
improved mixing as much as i can + finally fixed bonus dialogue
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parent
c6120801e4
commit
77737e009e
15 changed files with 33 additions and 6 deletions
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@ -50,7 +50,8 @@ const a_great_job_haze = preload("res://audio/sounds/great_job_haze.ogg")
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const a_great_job_ivy = preload("res://audio/sounds/great_job_ivy.ogg")
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const a_great_job_dog = preload("res://audio/sounds/great_job_dog.ogg")
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const a_2600_charge = preload("res://audio/sounds/2600_charge.ogg")
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const a_victory = preload("res://audio/sounds/victory.ogg")
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const a_victory = preload("res://audio/sounds/victory_nobonus.ogg")
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const a_time_bonus = preload("res://audio/sounds/victory_haze.ogg")
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const a_shard_results = preload("res://audio/sounds/shard_results.ogg")
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const a_fail_shard = preload("res://audio/sounds/fail_shard.ogg")
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const a_final_score = preload("res://audio/sounds/final_score.ogg")
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@ -232,3 +232,5 @@ func _enter_code():
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Game.get_map().add_child(silhouette)
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"IMPATIENT":
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Game.change_map(load("res://menus/credits.tscn"))
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"SLOWPOKE":
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Game.time = 99999
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@ -329,3 +329,17 @@ func _on_player_died() -> void:
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# freezeframe
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Game.freeze_frame(0.3)
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func check_time_bonus():
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var map = get_map()
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if keys >= 50 and _get_shards() >= 5:
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# 100% time bonus
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if time < map.target_time_100:
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return true
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else:
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return false
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else:
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# any% time bonus
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if time < map.target_time_any:
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return true
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else:
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return false
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