forked from team-sg/hero-mark-2
added ladder auto dismount
This commit is contained in:
parent
db3ac62f27
commit
74bf75b6e8
6 changed files with 69 additions and 7 deletions
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@ -34,7 +34,7 @@ tile_set = ExtResource( 2 )
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cell_size = Vector2( 8, 8 )
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collision_layer = 9
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format = 1
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tile_data = PoolIntArray( 655360, 0, 65537, 655361, 0, 65537, 655362, 0, 65537, 655363, 0, 65537, 655364, 0, 65537, 655365, 0, 65537, 655366, 0, 65537, 655367, 0, 65537, 655368, 0, 65537, 655369, 0, 65537, 851983, 0, 65537, 851984, 0, 65537, 851985, 0, 65537, 851986, 0, 65537, 851987, 0, 65537, 851988, 0, 65537, 983040, 0, 65537, 983041, 0, 65537, 983042, 0, 65537, 983045, 0, 65537, 983046, 0, 65537, 983047, 0, 65537, 983048, 0, 65537, 983049, 0, 65537, 983050, 0, 65537, 983051, 0, 65537, 1048591, 0, 65537, 1048592, 0, 65537, 1048593, 0, 65537, 1048594, 0, 65537, 1048595, 0, 65537, 1048596, 0, 65537, 1179648, 0, 65537, 1179649, 0, 65537, 1179650, 0, 65537, 1179651, 0, 65537, 1179652, 0, 65537, 1179658, 0, 65537, 1179659, 0, 65537, 1245200, 0, 65537, 1245201, 0, 65537, 1245202, 0, 65537, 1245203, 0, 65537, 1245205, 0, 65537, 1245206, 0, 65537, 1245207, 0, 65537, 1376268, 0, 262144, 1376274, 0, 262144, 1376284, 0, 262144, 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1441824, 0, 0, 1441825, 0, 0, 1441826, 0, 0, 1441827, 0, 0, 1441828, 0, 0, 1441829, 0, 0, 1441830, 0, 0, 1441831, 0, 0, 1441832, 0, 0, 1441833, 0, 0, 1441834, 0, 0, 1441835, 0, 0, 1441836, 0, 0, 1441837, 0, 0, 1441838, 0, 0, 1441839, 0, 0, 1441840, 0, 0, 1441841, 0, 0, 1441842, 0, 0, 1441843, 0, 0, 1441844, 0, 0, 1441845, 0, 0, 1441846, 0, 0, 1441847, 0, 0, 1507328, 0, 0, 1507329, 0, 0, 1507330, 0, 0, 1507331, 0, 0, 1507332, 0, 0, 1507333, 0, 0, 1507334, 0, 0, 1507335, 0, 0, 1507336, 0, 0, 1507337, 0, 0, 1507338, 0, 0, 1507339, 0, 0, 1507340, 0, 0, 1507341, 0, 0, 1507342, 0, 0, 1507343, 0, 0, 1507344, 0, 0, 1507345, 0, 0, 1507346, 0, 0, 1507347, 0, 0, 1507348, 0, 0, 1507349, 0, 0, 1507350, 0, 0, 1507351, 0, 0, 1507352, 0, 0, 1507353, 0, 0, 1507354, 0, 0, 1507355, 0, 0, 1507356, 0, 0, 1507357, 0, 0, 1507358, 0, 0, 1507359, 0, 0, 1507360, 0, 0, 1507361, 0, 0, 1507362, 0, 0, 1507363, 0, 0, 1507364, 0, 0, 1507365, 0, 0, 1507366, 0, 0, 1507367, 0, 0, 1507368, 0, 0, 1507369, 0, 0, 1507370, 0, 0, 1507371, 0, 0, 1507372, 0, 0, 1507373, 0, 0, 1507374, 0, 0, 1507375, 0, 0, 1507376, 0, 0, 1507377, 0, 0, 1507378, 0, 0, 1507379, 0, 0, 1507380, 0, 0, 1507381, 0, 0, 1507382, 0, 0, 1507383, 0, 0 )
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tile_data = PoolIntArray( 720896, 0, 65537, 720897, 0, 65537, 720898, 0, 65537, 720899, 0, 65537, 720900, 0, 65537, 720901, 0, 65537, 720902, 0, 65537, 720903, 0, 65537, 720904, 0, 65537, 720905, 0, 65537, 851983, 0, 65537, 851984, 0, 65537, 851985, 0, 65537, 851986, 0, 65537, 851987, 0, 65537, 851988, 0, 65537, 983040, 0, 65537, 983041, 0, 65537, 983042, 0, 65537, 983045, 0, 65537, 983046, 0, 65537, 983047, 0, 65537, 983048, 0, 65537, 983049, 0, 65537, 983050, 0, 65537, 983051, 0, 65537, 1048591, 0, 65537, 1048592, 0, 65537, 1048593, 0, 65537, 1048594, 0, 65537, 1048595, 0, 65537, 1048596, 0, 65537, 1048597, 0, 65537, 1048598, 0, 65537, 1048599, 0, 65537, 1048600, 0, 65537, 1048601, 0, 65537, 1048602, 0, 65537, 1179648, 0, 65537, 1179649, 0, 65537, 1179650, 0, 65537, 1179651, 0, 65537, 1179652, 0, 65537, 1179658, 0, 65537, 1179659, 0, 65537, 1245200, 0, 65537, 1245201, 0, 65537, 1245202, 0, 65537, 1245203, 0, 65537, 1245205, 0, 65537, 1245206, 0, 65537, 1245207, 0, 65537, 1376268, 0, 262144, 1376274, 0, 262144, 1376284, 0, 262144, 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1441824, 0, 0, 1441825, 0, 0, 1441826, 0, 0, 1441827, 0, 0, 1441828, 0, 0, 1441829, 0, 0, 1441830, 0, 0, 1441831, 0, 0, 1441832, 0, 0, 1441833, 0, 0, 1441834, 0, 0, 1441835, 0, 0, 1441836, 0, 0, 1441837, 0, 0, 1441838, 0, 0, 1441839, 0, 0, 1441840, 0, 0, 1441841, 0, 0, 1441842, 0, 0, 1441843, 0, 0, 1441844, 0, 0, 1441845, 0, 0, 1441846, 0, 0, 1441847, 0, 0, 1507328, 0, 0, 1507329, 0, 0, 1507330, 0, 0, 1507331, 0, 0, 1507332, 0, 0, 1507333, 0, 0, 1507334, 0, 0, 1507335, 0, 0, 1507336, 0, 0, 1507337, 0, 0, 1507338, 0, 0, 1507339, 0, 0, 1507340, 0, 0, 1507341, 0, 0, 1507342, 0, 0, 1507343, 0, 0, 1507344, 0, 0, 1507345, 0, 0, 1507346, 0, 0, 1507347, 0, 0, 1507348, 0, 0, 1507349, 0, 0, 1507350, 0, 0, 1507351, 0, 0, 1507352, 0, 0, 1507353, 0, 0, 1507354, 0, 0, 1507355, 0, 0, 1507356, 0, 0, 1507357, 0, 0, 1507358, 0, 0, 1507359, 0, 0, 1507360, 0, 0, 1507361, 0, 0, 1507362, 0, 0, 1507363, 0, 0, 1507364, 0, 0, 1507365, 0, 0, 1507366, 0, 0, 1507367, 0, 0, 1507368, 0, 0, 1507369, 0, 0, 1507370, 0, 0, 1507371, 0, 0, 1507372, 0, 0, 1507373, 0, 0, 1507374, 0, 0, 1507375, 0, 0, 1507376, 0, 0, 1507377, 0, 0, 1507378, 0, 0, 1507379, 0, 0, 1507380, 0, 0, 1507381, 0, 0, 1507382, 0, 0, 1507383, 0, 0 )
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 32, 166 )
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@ -38,7 +38,7 @@ shader = ExtResource( 3 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[node name="LevelSelect" type="Node2D"]
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[node name="LevelSelect" type="Node2D" groups=["map"]]
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script = ExtResource( 7 )
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[node name="BackGround" type="ColorRect" parent="."]
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51
maps/test_room.tscn
Normal file
51
maps/test_room.tscn
Normal file
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@ -0,0 +1,51 @@
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
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[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=4]
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[ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=5]
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[ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=6]
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[ext_resource path="res://graphics/backgrounds/cave.png" type="Texture" id=8]
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[ext_resource path="res://objects/ladder/ladder.tscn" type="PackedScene" id=9]
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[ext_resource path="res://maps/map.gd" type="Script" id=11]
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[ext_resource path="res://audio/music/smokestack.mp3" type="AudioStream" id=12]
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[node name="Map" type="Node2D" groups=["map"]]
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script = ExtResource( 11 )
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save_location = 420
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music = ExtResource( 12 )
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[node name="Camera2D" parent="." instance=ExtResource( 6 )]
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[node name="Sprite" type="Sprite" parent="Camera2D"]
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position = Vector2( 128, 96 )
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z_index = -2
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texture = ExtResource( 8 )
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[node name="CanvasLayer" parent="." instance=ExtResource( 4 )]
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[node name="Ground" type="TileMap" parent="."]
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tile_set = ExtResource( 2 )
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cell_size = Vector2( 8, 8 )
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collision_layer = 9
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format = 1
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tile_data = PoolIntArray( 1376268, 0, 262144, 1376274, 0, 262144, 1376284, 0, 262144, 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1507328, 0, 0, 1507329, 0, 0, 1507330, 0, 0, 1507331, 0, 0, 1507332, 0, 0, 1507333, 0, 0, 1507334, 0, 0, 1507335, 0, 0, 1507336, 0, 0, 1507337, 0, 0, 1507338, 0, 0, 1507339, 0, 0, 1507340, 0, 0, 1507341, 0, 0, 1507342, 0, 0, 1507343, 0, 0, 1507344, 0, 0, 1507345, 0, 0, 1507346, 0, 0, 1507347, 0, 0, 1507348, 0, 0, 1507349, 0, 0, 1507350, 0, 0, 1507351, 0, 0, 1507352, 0, 0, 1507353, 0, 0, 1507354, 0, 0, 1507355, 0, 0, 1507356, 0, 0, 1507357, 0, 0, 1507358, 0, 0, 1507359, 0, 0 )
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 32, 166 )
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[node name="Ladder2" parent="." instance=ExtResource( 9 )]
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position = Vector2( 64, 128 )
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scale = Vector2( 1, 3 )
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[node name="Ladder" type="TileMap" parent="."]
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tile_set = ExtResource( 2 )
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cell_size = Vector2( 8, 8 )
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collision_layer = 9
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format = 1
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tile_data = PoolIntArray( 1048584, 0, 196608, 1114120, 0, 196608, 1179656, 0, 196608, 1376268, 0, 262144, 1376274, 0, 262144, 1376284, 0, 262144, 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1507328, 0, 0, 1507329, 0, 0, 1507330, 0, 0, 1507331, 0, 0, 1507332, 0, 0, 1507333, 0, 0, 1507334, 0, 0, 1507335, 0, 0, 1507336, 0, 0, 1507337, 0, 0, 1507338, 0, 0, 1507339, 0, 0, 1507340, 0, 0, 1507341, 0, 0, 1507342, 0, 0, 1507343, 0, 0, 1507344, 0, 0, 1507345, 0, 0, 1507346, 0, 0, 1507347, 0, 0, 1507348, 0, 0, 1507349, 0, 0, 1507350, 0, 0, 1507351, 0, 0, 1507352, 0, 0, 1507353, 0, 0, 1507354, 0, 0, 1507355, 0, 0, 1507356, 0, 0, 1507357, 0, 0, 1507358, 0, 0, 1507359, 0, 0 )
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[node name="Death" type="TileMap" parent="."]
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tile_set = ExtResource( 5 )
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cell_size = Vector2( 8, 8 )
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format = 1
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@ -149,14 +149,17 @@ func _process_climb():
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if axis.y == 0: Game.ac_climb.set_stream(null)
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#Manual Jump,, only works when holding neutral or away from ladder
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if axis.x != sprite.scale.x: check_jump()
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#Auto Jump
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if climb_ray.get_collider() == null:
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if axis.y == -1:
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#Auto Jump
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velocity.y = -jump_force
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Game.ac_climb.set_stream(null)
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Game.play_sound(Game.a_jump,Game.ac_jump)
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#Auto dismount
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current_state = State.FALL
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return
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func _process_sword():
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anims.play("stab")
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#Stop
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@ -118,6 +118,11 @@ debug_show={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":72,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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debug_testroom={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":89,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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@ -46,12 +46,15 @@ func _physics_process(delta):
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if Input.is_action_pressed("debug_move_player"):
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Game.get_map().get_node("Player").position = get_viewport().get_mouse_position()
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Debug.print(get_viewport().get_mouse_position())
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#Test room
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if Input.is_action_just_pressed("debug_testroom"):
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Game.change_map(load("res://maps/test_room.tscn"))
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#Debug 1
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if Input.is_action_just_pressed("debug_1"):
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Game.change_map(load("res://maps/level_select.tscn"))
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#Debug 2
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if Input.is_action_just_pressed("debug_2"):
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Debug.print(Game.get_map())
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Engine.set_target_fps(1)
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func print(text):
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lines += 1
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