added ms.x

This commit is contained in:
pennyrigate 2023-04-04 02:51:16 -04:00
parent 2281627223
commit 739eb6e48a
4 changed files with 738 additions and 2 deletions

35
objects/npc/msx.gd Normal file
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@ -0,0 +1,35 @@
extends KinematicBody2D
var velocity = Vector2.ZERO
var is_moving = false
onready var death_particles = $DeathSplatter
onready var sprite = $Sprite
onready var anims = $AnimationPlayer
onready var raycast = $RayCast2D
func _ready():
raycast.add_exception($Area2D)
func _physics_process(delta):
if is_moving: velocity.x = -50
#Stop when see something
if raycast.is_colliding(): velocity.x = 0
velocity.y += 128 * delta
velocity = move_and_slide_with_snap(velocity, Vector2.DOWN, Vector2.UP, true)
#Anims
if velocity.x == 0:
anims.play("idle")
else:
anims.play("walk")
func switch_action():
is_moving = true
func die():
#Create particles
remove_child(death_particles)
get_parent().add_child(death_particles)
death_particles.global_position = global_position
death_particles.emitting = true
Audio.play_sound(Audio.a_die,Audio.ac_die)
queue_free()

701
objects/npc/msx.tscn Normal file
View file

@ -0,0 +1,701 @@
[gd_scene load_steps=28 format=2]
[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=1]
[ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=2]
[ext_resource path="res://graphics/player/pal_purplearmor.png" type="Texture" id=3]
[ext_resource path="res://graphics/player/sg_shoot_air.png" type="Texture" id=4]
[ext_resource path="res://graphics/player/sg_doublejump.png" type="Texture" id=5]
[ext_resource path="res://graphics/player/sg_climb.png" type="Texture" id=6]
[ext_resource path="res://graphics/player/sg_stab.png" type="Texture" id=7]
[ext_resource path="res://graphics/player/sg_shoot_grounded.png" type="Texture" id=8]
[ext_resource path="res://graphics/player/sword_stab.png" type="Texture" id=9]
[ext_resource path="res://graphics/player/jump.png" type="Texture" id=10]
[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=11]
[ext_resource path="res://scripts/snap_sprite.gd" type="Script" id=12]
[ext_resource path="res://objects/npc/msx.gd" type="Script" id=13]
[ext_resource path="res://graphics/particles/blood.png" type="Texture" id=14]
[sub_resource type="Animation" id=1]
resource_name = "climb"
length = 0.3
loop = true
step = 0.15
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.15 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 6 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("SwordSprite:texture")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ null ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=2]
resource_name = "doublejump"
length = 0.3
loop = true
step = 0.038
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.038, 0.076, 0.114, 0.152, 0.19, 0.228, 0.266 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 5 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("SwordSprite:texture")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ null ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 0.038, 0.076, 0.114, 0.152, 0.19, 0.228, 0.266, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0.0, 0.0, 90.0, 90.0, 180.0, 180.0, 270.0, 270.0, 360.0 ]
}
[sub_resource type="Animation" id=3]
resource_name = "enter hatch"
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:offset")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.3, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, -6 ), Vector2( 0, 0 ), Vector2( 0, 10 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 10 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:region_rect")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.3, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Rect2( 1, 0, 20, 20 ), Rect2( 1, 0, 20, 20 ), Rect2( 1, 0, 20, 0 ) ]
}
[sub_resource type="Animation" id=4]
resource_name = "idle"
length = 0.5
loop = true
step = 0.06
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 20, 20 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 2 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("SwordSprite:texture")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ null ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=5]
resource_name = "jump"
length = 0.5
loop = true
step = 0.06
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ Rect2( 1, 0, 20, 20 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 10 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("SwordSprite:texture")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ null ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=6]
resource_name = "shoot air"
length = 0.5
step = 0.06
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 20, 20 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 4 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("SwordSprite:texture")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ null ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/5/type = "method"
tracks/5/path = NodePath(".")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "spawn_arrow"
} ]
}
[sub_resource type="Animation" id=7]
resource_name = "shoot grounded"
length = 0.25
step = 0.06
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.03, 0.06, 0.12, 0.15, 0.18 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 40, 0, 20, 20 ), Rect2( 60, 0, 20, 20 ), Rect2( 80, 0, 20, 20 ), Rect2( 100, 0, 20, 20 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 8 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("SwordSprite:texture")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( ),
"transitions": PoolRealArray( ),
"update": 1,
"values": [ ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/5/type = "method"
tracks/5/path = NodePath(".")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0.12 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "spawn_arrow"
} ]
}
[sub_resource type="Animation" id=8]
resource_name = "stab"
length = 0.3
step = 0.06
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.06 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 32, 32 ), Rect2( 32, 0, 32, 32 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 7 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.06 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("SwordSprite:texture")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 9 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("SwordSprite:region_rect")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 0.06 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 32, 32 ), Rect2( 32, 0, 32, 32 ) ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Sprite:rotation_degrees")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=9]
resource_name = "walk"
length = 0.4
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 40, 0, 20, 20 ), Rect2( 60, 0, 20, 20 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("SwordSprite:texture")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ null ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
[sub_resource type="ShaderMaterial" id=10]
resource_local_to_scene = true
shader = ExtResource( 11 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
shader_param/palette = ExtResource( 3 )
[sub_resource type="RectangleShape2D" id=11]
extents = Vector2( 2.5, 5 )
[sub_resource type="CapsuleShape2D" id=14]
radius = 2.5
height = 5.0
[sub_resource type="Curve" id=13]
_data = [ Vector2( 0, 1 ), 0.0, -0.113537, 0, 0, Vector2( 1, 0 ), -3.35032, 0.0, 0, 0 ]
[node name="MsX" type="KinematicBody2D"]
script = ExtResource( 13 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "idle"
anims/climb = SubResource( 1 )
anims/doublejump = SubResource( 2 )
"anims/enter hatch" = SubResource( 3 )
anims/idle = SubResource( 4 )
anims/jump = SubResource( 5 )
"anims/shoot air" = SubResource( 6 )
"anims/shoot grounded" = SubResource( 7 )
anims/stab = SubResource( 8 )
anims/walk = SubResource( 9 )
[node name="Sprite" type="Sprite" parent="."]
modulate = Color( 0, 1, 0.298039, 1 )
material = SubResource( 10 )
texture = ExtResource( 2 )
region_enabled = true
region_rect = Rect2( 0, 0, 20, 20 )
script = ExtResource( 12 )
[node name="Area2D" type="Area2D" parent="." groups=["msx"]]
position = Vector2( 0, 3 )
collision_layer = 11
collision_mask = 33
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0.5, 2 )
shape = SubResource( 11 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0.5, 5 )
shape = SubResource( 14 )
[node name="DeathSplatter" type="CPUParticles2D" parent="."]
pause_mode = 2
emitting = false
amount = 16
lifetime = 0.3
one_shot = true
explosiveness = 0.9
local_coords = false
texture = ExtResource( 14 )
emission_shape = 2
emission_rect_extents = Vector2( 4, 4 )
direction = Vector2( 0, -1 )
spread = 180.0
gravity = Vector2( 0, 50 )
initial_velocity = 60.0
initial_velocity_random = 0.9
damping = 2.0
angle = 720.0
angle_random = 1.0
scale_amount = 0.5
scale_amount_random = 1.0
scale_amount_curve = SubResource( 13 )
[node name="RayCast2D" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 32, 0 )
collision_mask = 3
collide_with_areas = true