forked from team-sg/hero-mark-2
fix most of the script errors and warnings, fixed a couple tiny bugs in the process :)
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9435089f21
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23 changed files with 55 additions and 63 deletions
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@ -101,7 +101,7 @@ func die() -> void:
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# reset animation
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sprite.frame_coords.y = 3
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Audio.play_sound(death_sound, Audio.ac_die)
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$"%DeathSplatter".emitting = true
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$"%DeathSplatter".replace_by_instance()
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func _draw() -> void:
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if Engine.editor_hint:
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