forked from team-sg/hero-mark-2
fix most of the script errors and warnings, fixed a couple tiny bugs in the process :)
This commit is contained in:
parent
9435089f21
commit
72733db609
23 changed files with 55 additions and 63 deletions
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@ -126,3 +126,4 @@ explosiveness = 1.0
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randomness = 0.34
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initial_velocity = 100.0
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scale_amount = 2.0
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spray_ammount = 0
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@ -69,7 +69,6 @@ func _process(delta: float) -> void:
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if selected_level + 1 < LevelData.levels.size():
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var save := Save.current_file
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var level: LevelEntry = LevelData.levels[selected_level + 1]
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var shards := save.get_total_shards()
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if save.get_total_shards() < level.shards_required:
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forward_arrow.visible = false
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boss_block.visible = false
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@ -144,7 +143,6 @@ func _select_level(level_id: int) -> void:
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func _can_travel(index: int) -> bool:
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var save := Save.current_file
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var level: LevelEntry = LevelData.levels[index]
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var shards := save.get_total_shards()
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if save.get_total_shards() < level.shards_required:
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return false
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if level.boss_required != "":
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@ -16,8 +16,7 @@ func _ready():
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$Panel/FileSelect.grab_focus()
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if Game.last_mm_button != null:
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get_node(Game.last_mm_button).grab_focus()
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Vector2( 0.83205, 0.5547 )
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func _on_Continue_button_down():
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Game.last_mm_button = "Panel/Continue"
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@ -7,7 +7,6 @@ const LevelSelect := preload("res://menus/level_select_scholar.tscn")
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onready var shards: Node2D = $ShardsAndBonuses/Shards
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onready var score = $Score
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onready var time = $Time
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onready var final_score: Label = $FinalScore
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onready var animation_player = $AnimationPlayer
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#Score bonuses
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onready var collection_bonus_score = $ShardsAndBonuses/Bonuses/CollectionBonus/CollectionBonusScore
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@ -54,7 +53,7 @@ func _physics_process(delta: float) -> void:
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animation_player.set_speed_scale(4)
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func final_score():
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func show_final_score():
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animation_player.set_speed_scale(2)
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text_3d.animation_player.set_speed_scale(1)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=20 format=2]
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[gd_scene load_steps=19 format=2]
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[ext_resource path="res://shaders/wibble_wobble.gdshader" type="Shader" id=1]
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[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=2]
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@ -40,11 +40,6 @@ shader_param/ammount = Vector2( 9, 8 )
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shader_param/offset = Vector2( 0, 0 )
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shader_param/delay = Vector2( 0, 0 )
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[sub_resource type="Animation" id=3]
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resource_name = "New Anim"
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length = 2.0
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loop = true
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[sub_resource type="Animation" id=10]
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length = 0.001
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tracks/0/type = "value"
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@ -319,7 +314,7 @@ tracks/14/keys = {
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "final_score"
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"method": "show_final_score"
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} ]
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}
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@ -556,7 +551,6 @@ texture = ExtResource( 4 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "results"
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playback_speed = 2.0
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"anims/New Anim" = SubResource( 3 )
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anims/RESET = SubResource( 10 )
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anims/results = SubResource( 4 )
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