forked from team-sg/hero-mark-2
great job!
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8 changed files with 29 additions and 5 deletions
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@ -27,4 +27,6 @@ func _on_Area2D_body_entered(body: Node) -> void:
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STATIC.pitch = -1.0
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STATIC.timeout = Time.get_ticks_msec() + TIMEOUT
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Audio.play_sound(Audio.a_key,Audio.ac_collectible, pow(SEMITONE, STATIC.pitch))
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if Game._get_shards() >= 5 && Game.keys == 50:
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Audio.great_job()
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queue_free()
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