make everything use new difficulty system

This commit is contained in:
Haze Weathers 2023-06-29 23:40:38 -04:00
parent 99f46651f9
commit 723d596893
15 changed files with 41 additions and 53 deletions

View file

@ -11,10 +11,9 @@ onready var anims = $AnimationPlayer
onready var sprite = $Sprite
func _ready():
#Easy Mode
if Game.is_easy_mode:
fall_speed *= Game.easy_mode_speed_factor
fall_timer.wait_time /= Game.easy_mode_speed_factor
# adjust to difficulty
fall_speed *= Game.enemy_speed_factor
fall_timer.wait_time /= Game.enemy_speed_factor
func _physics_process(delta):
#Fall

View file

@ -17,7 +17,7 @@ func _ready():
else:
delay_timer.start(delay)
#Easy mode
time_ms /= Game.easy_mode_speed_factor
time_ms /= Game.enemy_speed_factor
func _on_AnimationPlayer_animation_finished(anim_name):
#Return to idle after turn animation