forked from team-sg/hero-mark-2
make everything use new difficulty system
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99f46651f9
commit
723d596893
15 changed files with 41 additions and 53 deletions
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@ -11,10 +11,9 @@ onready var anims = $AnimationPlayer
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onready var sprite = $Sprite
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func _ready():
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#Easy Mode
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if Game.is_easy_mode:
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fall_speed *= Game.easy_mode_speed_factor
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fall_timer.wait_time /= Game.easy_mode_speed_factor
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# adjust to difficulty
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fall_speed *= Game.enemy_speed_factor
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fall_timer.wait_time /= Game.enemy_speed_factor
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func _physics_process(delta):
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#Fall
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@ -17,7 +17,7 @@ func _ready():
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else:
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delay_timer.start(delay)
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#Easy mode
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time_ms /= Game.easy_mode_speed_factor
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time_ms /= Game.enemy_speed_factor
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func _on_AnimationPlayer_animation_finished(anim_name):
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#Return to idle after turn animation
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