make everything use new difficulty system

This commit is contained in:
Haze Weathers 2023-06-29 23:40:38 -04:00
parent 99f46651f9
commit 723d596893
15 changed files with 41 additions and 53 deletions

View file

@ -22,9 +22,8 @@ func _ready():
if is_on_surface(DIRS[i]):
floor_direction = i
break
#Easy mode
if Game.is_easy_mode:
move_speed *= Game.easy_mode_speed_factor
# adjust to difficulty
move_speed *= Game.enemy_speed_factor
func _physics_process(delta):
movement_accumulator += move_speed * delta