make everything use new difficulty system

This commit is contained in:
Haze Weathers 2023-06-29 23:40:38 -04:00
parent 99f46651f9
commit 723d596893
15 changed files with 41 additions and 53 deletions

View file

@ -12,10 +12,9 @@ const ArrowProjectile = preload("res://objects/enemy/roboturret_proj.tscn")
func _ready():
death_sound = Audio.a_die_robot
#Easy Mode
if Game.is_easy_mode:
shoot_time /= Game.easy_mode_speed_factor
arrow_speed *= Game.easy_mode_speed_factor
# adjust to difficulty
shoot_time /= Game.enemy_speed_factor
arrow_speed *= Game.enemy_speed_factor
func _physics_process(delta):
if raycast.is_colliding():