make everything use new difficulty system

This commit is contained in:
Haze Weathers 2023-06-29 23:40:38 -04:00
parent 99f46651f9
commit 723d596893
15 changed files with 41 additions and 53 deletions

View file

@ -12,10 +12,9 @@ onready var sparks = $SparkParticles
func _ready():
yield(get_tree().create_timer(delay, false), "timeout")
_disable_laser()
#Easy mode
if Game.is_easy_mode:
off_time /= Game.easy_mode_speed_factor
on_time /= Game.easy_mode_speed_factor
# adjust to difficulty
off_time /= Game.enemy_speed_factor
on_time /= Game.enemy_speed_factor
func _physics_process(delta):
if cast.is_colliding():