forked from team-sg/hero-mark-2
make everything use new difficulty system
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15 changed files with 41 additions and 53 deletions
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@ -12,10 +12,9 @@ onready var sparks = $SparkParticles
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func _ready():
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yield(get_tree().create_timer(delay, false), "timeout")
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_disable_laser()
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#Easy mode
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if Game.is_easy_mode:
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off_time /= Game.easy_mode_speed_factor
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on_time /= Game.easy_mode_speed_factor
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# adjust to difficulty
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off_time /= Game.enemy_speed_factor
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on_time /= Game.enemy_speed_factor
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func _physics_process(delta):
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if cast.is_colliding():
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