make everything use new difficulty system

This commit is contained in:
Haze Weathers 2023-06-29 23:40:38 -04:00
parent 99f46651f9
commit 723d596893
15 changed files with 41 additions and 53 deletions

View file

@ -18,8 +18,8 @@ func _ready():
#Move in direction selected
if move_direction == 0:
direction = Vector2(1,-1)
#Speed
speed *= Game.easy_mode_speed_factor
# adjust to difficulty
speed *= Game.enemy_speed_factor
func _physics_process(delta):
#Move