forked from team-sg/hero-mark-2
make everything use new difficulty system
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15 changed files with 41 additions and 53 deletions
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@ -18,8 +18,8 @@ func _ready():
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#Move in direction selected
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if move_direction == 0:
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direction = Vector2(1,-1)
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#Speed
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speed *= Game.easy_mode_speed_factor
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# adjust to difficulty
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speed *= Game.enemy_speed_factor
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func _physics_process(delta):
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#Move
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