forked from team-sg/hero-mark-2
make everything use new difficulty system
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99f46651f9
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723d596893
15 changed files with 41 additions and 53 deletions
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@ -32,7 +32,7 @@ export var target_time_any = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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easy_mode_text.text = "difficulty: %s, X to change" % ["sweet", "salty", "spicy", "pungent"][Game.difficulty]
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easy_mode_text.text = "difficulty: %s, Z to change" % ["sweet", "salty", "spicy", "pungent"][Game.difficulty]
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Fade.fade_in(0.000000000000001)
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change_current_level(Game.current_level)
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Audio.ac_music.stop()
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@ -55,7 +55,7 @@ func _physics_process(delta):
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#Toggle lives mode
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if Input.is_action_just_pressed("ui_cancel"):
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Game.difficulty = (Game.difficulty + 1) % 4
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easy_mode_text.text = "difficulty: %s, X to change" % ["sweet", "salty", "spicy", "pungent"][Game.difficulty]
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easy_mode_text.text = "difficulty: %s, Z to change" % ["sweet", "salty", "spicy", "pungent"][Game.difficulty]
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func change_current_shard(amount):
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if current_shard + amount != -1 && current_shard + amount != 8: #Check if in range
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