sed magic: fixeth the great 'boundry' misprint

This commit is contained in:
Haze Weathers 2023-03-08 17:27:08 -05:00
parent 342c333e61
commit 7020914046
7 changed files with 113 additions and 113 deletions

View file

@ -1,8 +1,8 @@
extends "res://objects/enemy/enemy.gd"
#How far to move
export var left_up_boundry = 0.0
export var right_down_boundry = 0.0
export var left_up_boundary = 0.0
export var right_down_boundary = 0.0
#Start direction
export var direction = 1
export var slower_speed = 50
@ -42,10 +42,10 @@ func move_side_to_side(delta):
#Move
position.x += direction * (speed * delta)
#Switch dir
if position.x >= startpos.x + (right_down_boundry * 8):
if position.x >= startpos.x + (right_down_boundary * 8):
direction = -1
if flip_sprite == true: sprite.scale.x = -1
if position.x <= startpos.x + (-left_up_boundry * 8):
if position.x <= startpos.x + (-left_up_boundary * 8):
direction = 1
if flip_sprite == true: sprite.scale.x = 1
@ -53,10 +53,10 @@ func move_up_and_down(delta):
#Move
position.y += direction * (speed * delta)
#Switch dir
if position.y >= startpos.y + (right_down_boundry * 8):
if position.y >= startpos.y + (right_down_boundary * 8):
direction = -1
if flip_sprite == true: sprite.scale.y = 1
if position.y <= startpos.y + (-left_up_boundry * 8):
if position.y <= startpos.y + (-left_up_boundary * 8):
direction = 1
if flip_sprite == true: sprite.scale.y = -1