sed magic: fixeth the great 'boundry' misprint

This commit is contained in:
Haze Weathers 2023-03-08 17:27:08 -05:00
parent 342c333e61
commit 7020914046
7 changed files with 113 additions and 113 deletions

View file

@ -372,80 +372,80 @@ position = Vector2( 520, 16 )
[node name="Bat" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 152, 48 )
left_up_boundry = 4.0
right_down_boundry = 2.0
left_up_boundary = 4.0
right_down_boundary = 2.0
[node name="Bat3" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 288, 88 )
right_down_boundry = 5.0
right_down_boundary = 5.0
[node name="Bat4" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 388, 144 )
left_up_boundry = 3.0
right_down_boundry = 3.5
left_up_boundary = 3.0
right_down_boundary = 3.5
speed = 60
[node name="Bat5" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 392, 48 )
right_down_boundry = 4.0
right_down_boundary = 4.0
[node name="Bat6" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 432, 80 )
left_up_boundry = 4.0
left_up_boundary = 4.0
[node name="Bat7" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 620, 112 )
left_up_boundry = 2.0
right_down_boundry = 2.0
left_up_boundary = 2.0
right_down_boundary = 2.0
[node name="Bat8" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 632, 48 )
left_up_boundry = 2.0
right_down_boundry = 2.0
left_up_boundary = 2.0
right_down_boundary = 2.0
[node name="Bat9" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 584, 40 )
left_up_boundry = 2.0
right_down_boundry = 2.0
left_up_boundary = 2.0
right_down_boundary = 2.0
[node name="Bat2" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 48, 104 )
left_up_boundry = 4.0
right_down_boundry = 2.0
left_up_boundary = 4.0
right_down_boundary = 2.0
[node name="Slime2" parent="Enemies" instance=ExtResource( 15 )]
position = Vector2( 192, 64 )
[node name="Snake" parent="Enemies" instance=ExtResource( 14 )]
position = Vector2( 88, 72 )
left_up_boundry = 2.0
right_down_boundry = 2.0
left_up_boundary = 2.0
right_down_boundary = 2.0
speed = 35
[node name="Snake3" parent="Enemies" instance=ExtResource( 14 )]
position = Vector2( 440, 128 )
right_down_boundry = 5.0
right_down_boundary = 5.0
speed = 70
[node name="Snake4" parent="Enemies" instance=ExtResource( 14 )]
position = Vector2( 440, 168 )
right_down_boundry = 6.0
right_down_boundary = 6.0
speed = 80
[node name="Snake5" parent="Enemies" instance=ExtResource( 14 )]
position = Vector2( 568, 168 )
left_up_boundry = 5.0
right_down_boundry = 1.0
left_up_boundary = 5.0
right_down_boundary = 1.0
[node name="Snake2" parent="Enemies" instance=ExtResource( 14 )]
position = Vector2( 216, 168 )
left_up_boundry = 3.0
right_down_boundry = 3.0
left_up_boundary = 3.0
right_down_boundary = 3.0
speed = 60
[node name="Snake6" parent="Enemies" instance=ExtResource( 14 )]
position = Vector2( 224, 128 )
left_up_boundry = 5.0
left_up_boundary = 5.0
speed = 60
[node name="ColorRect2" type="ColorRect" parent="."]