forked from team-sg/hero-mark-2
sed magic: fixeth the great 'boundry' misprint
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342c333e61
commit
7020914046
7 changed files with 113 additions and 113 deletions
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@ -201,95 +201,95 @@ label_offset = Vector2( 0, 10 )
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[node name="Snail" parent="Enemies" instance=ExtResource( 7 )]
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position = Vector2( 168, 168 )
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left_up_boundry = 3.0
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right_down_boundry = 3.0
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left_up_boundary = 3.0
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right_down_boundary = 3.0
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[node name="Snail3" parent="Enemies" instance=ExtResource( 7 )]
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position = Vector2( 312, 168 )
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right_down_boundry = 15.0
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right_down_boundary = 15.0
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slower_speed = 40
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faster_speed = 100
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[node name="Snail4" parent="Enemies" instance=ExtResource( 7 )]
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position = Vector2( 696, 24 )
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left_up_boundry = 2.0
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right_down_boundry = 3.0
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left_up_boundary = 2.0
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right_down_boundary = 3.0
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slower_speed = 40
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faster_speed = 100
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[node name="Snail6" parent="Enemies" instance=ExtResource( 7 )]
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position = Vector2( 568, 88 )
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left_up_boundry = 2.0
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right_down_boundry = 3.0
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left_up_boundary = 2.0
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right_down_boundary = 3.0
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slower_speed = 40
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faster_speed = 100
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[node name="Snail8" parent="Enemies" instance=ExtResource( 7 )]
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position = Vector2( 704, 144 )
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left_up_boundry = 1.0
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right_down_boundry = 7.0
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left_up_boundary = 1.0
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right_down_boundary = 7.0
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slower_speed = 40
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faster_speed = 100
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[node name="Snail10" parent="Enemies" instance=ExtResource( 7 )]
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position = Vector2( 648, 168 )
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left_up_boundry = 5.0
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right_down_boundry = 5.0
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left_up_boundary = 5.0
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right_down_boundary = 5.0
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slower_speed = 40
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faster_speed = 100
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[node name="Snail2" parent="Enemies" instance=ExtResource( 7 )]
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position = Vector2( 64, 112 )
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left_up_boundry = 3.0
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right_down_boundry = 3.0
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left_up_boundary = 3.0
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right_down_boundary = 3.0
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faster_speed = 70
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[node name="Bat" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 120, 96 )
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right_down_boundry = 10.0
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right_down_boundary = 10.0
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[node name="Bat4" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 80, 16 )
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right_down_boundry = 7.0
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right_down_boundary = 7.0
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speed = 30
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[node name="Bat6" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 368, 48 )
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left_up_boundry = 3.0
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right_down_boundry = 3.0
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left_up_boundary = 3.0
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right_down_boundary = 3.0
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speed = 60
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[node name="Bat8" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 568, 40 )
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left_up_boundry = 4.0
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right_down_boundry = 3.0
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left_up_boundary = 4.0
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right_down_boundary = 3.0
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[node name="Bat10" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 640, 80 )
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left_up_boundry = 5.0
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right_down_boundry = 3.0
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left_up_boundary = 5.0
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right_down_boundary = 3.0
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speed = 60
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[node name="Bat9" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 688, 16 )
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left_up_boundry = 3.0
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right_down_boundry = 3.0
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left_up_boundary = 3.0
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right_down_boundary = 3.0
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[node name="Bat12" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 720, 56 )
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left_up_boundry = 1.0
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right_down_boundry = 6.0
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left_up_boundary = 1.0
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right_down_boundary = 6.0
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[node name="Bat7" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 376, 88 )
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left_up_boundry = 1.0
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right_down_boundry = 3.0
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left_up_boundary = 1.0
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right_down_boundary = 3.0
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speed = 80
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[node name="Bat2" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 16, 120 )
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left_up_boundry = 3.0
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right_down_boundry = 3.0
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left_up_boundary = 3.0
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right_down_boundary = 3.0
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speed = 60
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[node name="RollingFiend" parent="Enemies" instance=ExtResource( 13 )]
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