sed magic: fixeth the great 'boundry' misprint

This commit is contained in:
Haze Weathers 2023-03-08 17:27:08 -05:00
parent 342c333e61
commit 7020914046
7 changed files with 113 additions and 113 deletions

View file

@ -201,95 +201,95 @@ label_offset = Vector2( 0, 10 )
[node name="Snail" parent="Enemies" instance=ExtResource( 7 )]
position = Vector2( 168, 168 )
left_up_boundry = 3.0
right_down_boundry = 3.0
left_up_boundary = 3.0
right_down_boundary = 3.0
[node name="Snail3" parent="Enemies" instance=ExtResource( 7 )]
position = Vector2( 312, 168 )
right_down_boundry = 15.0
right_down_boundary = 15.0
slower_speed = 40
faster_speed = 100
[node name="Snail4" parent="Enemies" instance=ExtResource( 7 )]
position = Vector2( 696, 24 )
left_up_boundry = 2.0
right_down_boundry = 3.0
left_up_boundary = 2.0
right_down_boundary = 3.0
slower_speed = 40
faster_speed = 100
[node name="Snail6" parent="Enemies" instance=ExtResource( 7 )]
position = Vector2( 568, 88 )
left_up_boundry = 2.0
right_down_boundry = 3.0
left_up_boundary = 2.0
right_down_boundary = 3.0
slower_speed = 40
faster_speed = 100
[node name="Snail8" parent="Enemies" instance=ExtResource( 7 )]
position = Vector2( 704, 144 )
left_up_boundry = 1.0
right_down_boundry = 7.0
left_up_boundary = 1.0
right_down_boundary = 7.0
slower_speed = 40
faster_speed = 100
[node name="Snail10" parent="Enemies" instance=ExtResource( 7 )]
position = Vector2( 648, 168 )
left_up_boundry = 5.0
right_down_boundry = 5.0
left_up_boundary = 5.0
right_down_boundary = 5.0
slower_speed = 40
faster_speed = 100
[node name="Snail2" parent="Enemies" instance=ExtResource( 7 )]
position = Vector2( 64, 112 )
left_up_boundry = 3.0
right_down_boundry = 3.0
left_up_boundary = 3.0
right_down_boundary = 3.0
faster_speed = 70
[node name="Bat" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 120, 96 )
right_down_boundry = 10.0
right_down_boundary = 10.0
[node name="Bat4" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 80, 16 )
right_down_boundry = 7.0
right_down_boundary = 7.0
speed = 30
[node name="Bat6" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 368, 48 )
left_up_boundry = 3.0
right_down_boundry = 3.0
left_up_boundary = 3.0
right_down_boundary = 3.0
speed = 60
[node name="Bat8" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 568, 40 )
left_up_boundry = 4.0
right_down_boundry = 3.0
left_up_boundary = 4.0
right_down_boundary = 3.0
[node name="Bat10" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 640, 80 )
left_up_boundry = 5.0
right_down_boundry = 3.0
left_up_boundary = 5.0
right_down_boundary = 3.0
speed = 60
[node name="Bat9" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 688, 16 )
left_up_boundry = 3.0
right_down_boundry = 3.0
left_up_boundary = 3.0
right_down_boundary = 3.0
[node name="Bat12" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 720, 56 )
left_up_boundry = 1.0
right_down_boundry = 6.0
left_up_boundary = 1.0
right_down_boundary = 6.0
[node name="Bat7" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 376, 88 )
left_up_boundry = 1.0
right_down_boundry = 3.0
left_up_boundary = 1.0
right_down_boundary = 3.0
speed = 80
[node name="Bat2" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 16, 120 )
left_up_boundry = 3.0
right_down_boundry = 3.0
left_up_boundary = 3.0
right_down_boundary = 3.0
speed = 60
[node name="RollingFiend" parent="Enemies" instance=ExtResource( 13 )]