forked from team-sg/hero-mark-2
player scholar now just player
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parent
9f7668107b
commit
6e16aead24
17 changed files with 50 additions and 15 deletions
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@ -1,6 +1,6 @@
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[gd_scene load_steps=43 format=2]
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[ext_resource path="res://objects/player/player_scholar.gd" type="Script" id=1]
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[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
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[ext_resource path="res://graphics/player/pal_purplearmor.png" type="Texture" id=2]
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[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=3]
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[ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=4]
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@ -740,7 +740,7 @@ tracks/2/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 2, 3 ]
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"values": [ 1, 2, 3, 0 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Graphics/Sprite:rotation_degrees")
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@ -1174,8 +1174,8 @@ script = ExtResource( 8 )
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[connection signal="state_physics_processing" from="StateChart/Root/Movement" to="." method="_process_movement"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded" to="." method="_on_Grounded_state_entered"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded" to="." method="_process_grounded"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_horizontal_movement_grounded"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_can_walk"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_horizontal_movement_grounded"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Still" to="." method="_on_Still_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Walking" to="." method="_on_Walking_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Blinking" to="." method="_on_Blinking_state_entered"]
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