forked from team-sg/hero-mark-2
difficulty is now saved
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3 changed files with 4 additions and 1 deletions
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@ -24,6 +24,7 @@ func get_level_data(save_id):
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func load_options():
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Game.use_lives = file.get_value("options","uselives",Game.use_lives)
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Game.is_easy_mode = file.get_value("game","easy",Game.is_easy_mode)
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func set_shard_collected(save_id, index, collected = true):
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file.set_value(save_id, "shard_%d" % index, collected)
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@ -33,6 +34,7 @@ func set_score(save_id, score, is_100 = false):
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func set_options():
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file.set_value("options","uselives",Game.use_lives)
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file.set_value("game","easy",Game.is_easy_mode)
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save_file(Game.current_file)
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func set_time(save_id, time, is_100 = false):
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