difficulty is now saved

This commit is contained in:
pennyrigate 2023-05-01 14:45:17 -04:00
parent 10b6e8e89d
commit 6e138239d2
3 changed files with 4 additions and 1 deletions

View file

@ -23,7 +23,7 @@ var current_file = 1 #Current save file
var shards_collected = [false,false,false,false,false,false,false,false,false,false]
var is_marathon_mode = false
var is_easy_mode = false
var easy_mode_speed_factor = 0.75
var easy_mode_speed_factor = 1.25
var use_lives = false
var can_pause = true

View file

@ -24,6 +24,7 @@ func get_level_data(save_id):
func load_options():
Game.use_lives = file.get_value("options","uselives",Game.use_lives)
Game.is_easy_mode = file.get_value("game","easy",Game.is_easy_mode)
func set_shard_collected(save_id, index, collected = true):
file.set_value(save_id, "shard_%d" % index, collected)
@ -33,6 +34,7 @@ func set_score(save_id, score, is_100 = false):
func set_options():
file.set_value("options","uselives",Game.use_lives)
file.set_value("game","easy",Game.is_easy_mode)
save_file(Game.current_file)
func set_time(save_id, time, is_100 = false):

View file

@ -62,6 +62,7 @@ func _physics_process(delta):
#Toggle easy mode
if Input.is_action_just_pressed("sword"):
Game.is_easy_mode = !Game.is_easy_mode
Save.set_options()
if Game.is_easy_mode:
easy_mode_text.text = "easy is on press c to change this"
else: