adjust uis to scholar font

This commit is contained in:
Haze Weathers 2023-05-12 12:53:26 -04:00
parent 15d82ec724
commit 6da085b6a6
5 changed files with 121 additions and 122 deletions

View file

@ -40,74 +40,69 @@ tile_data = PoolIntArray( 327685, 0, 0, 327686, 536870912, 1, 327687, 0, 1, 3276
margin_left = 72.0
margin_top = 48.0
margin_right = 184.0
margin_bottom = 68.0
margin_bottom = 58.0
theme = ExtResource( 1 )
text = "test text
"
text = "test text"
align = 1
[node name="HighScoreText" type="Label" parent="."]
margin_left = 56.0
margin_top = 62.0
margin_top = 61.0
margin_right = 200.0
margin_bottom = 94.0
margin_bottom = 71.0
theme = ExtResource( 1 )
text = "High SCORE:
"
text = "High SCORE:"
align = 1
[node name="HighScoreAny" type="Label" parent="."]
margin_left = 21.0
margin_top = 74.0
margin_top = 72.0
margin_right = 165.0
margin_bottom = 111.0
margin_bottom = 108.0
theme = ExtResource( 1 )
text = "any%
0000
0:00:00
"
0:00:00"
align = 1
[node name="HighScore100" type="Label" parent="."]
margin_left = 84.0
margin_top = 74.0
margin_top = 72.0
margin_right = 228.0
margin_bottom = 111.0
margin_bottom = 108.0
theme = ExtResource( 1 )
text = "100%
0000
0:00:00
"
0:00:00"
align = 1
[node name="ShardTitle" type="Label" parent="."]
margin_left = 43.0
margin_top = 130.0
margin_top = 134.0
margin_right = 213.0
margin_bottom = 173.0
margin_bottom = 144.0
theme = ExtResource( 1 )
text = "Collect all coins
"
text = "Collect all coins"
align = 1
[node name="EasyModeText" type="Label" parent="."]
margin_top = 3.0
margin_right = 256.0
margin_bottom = 14.0
margin_bottom = 13.0
theme = ExtResource( 1 )
text = "easy is off press c to change this"
align = 1
[node name="LivesModeText" type="Label" parent="."]
margin_left = 2.0
margin_top = 176.0
margin_top = 180.0
margin_right = 258.0
margin_bottom = 190.0
theme = ExtResource( 1 )
text = "lives are off press z to change this"
[node name="ShardGraphics" type="Node2D" parent="."]
position = Vector2( 0, 7 )
position = Vector2( 0, 10 )
[node name="Shard11" type="Sprite" parent="ShardGraphics"]
modulate = Color( 0, 0, 0, 1 )
@ -208,7 +203,7 @@ visible = false
position = Vector2( 111, 91 )
[node name="ShardArrow" type="Sprite" parent="."]
position = Vector2( 76, 113 )
position = Vector2( 76, 116 )
texture = ExtResource( 4 )
[node name="LevelArrowUp" type="Sprite" parent="."]