forked from team-sg/hero-mark-2
changed crt shader to lcd shader
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parent
38b04a3bbb
commit
69c28ced8b
2 changed files with 6 additions and 6 deletions
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@ -3,7 +3,7 @@
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[ext_resource path="res://scripts/scaling.gd" type="Script" id=1]
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[ext_resource path="res://graphics/borders/prideborder.png" type="Texture" id=2]
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[ext_resource path="res://maps/level_select.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scripts/crt.gdshader" type="Shader" id=4]
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[ext_resource path="res://scripts/lcd.gdshader" type="Shader" id=4]
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[ext_resource path="res://ui/2ndpuberty_no_dropshadow.tres" type="Theme" id=5]
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=6]
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[ext_resource path="res://graphics/fade_patterns/diamonds2.png" type="Texture" id=7]
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@ -14,9 +14,9 @@
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shader = ExtResource( 4 )
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shader_param/enabled = false
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shader_param/resolution = Vector2( 256, 192 )
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shader_param/curvature = Vector2( 6, 6 )
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shader_param/scanline_opacity = Vector2( 0.4, 0.05 )
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shader_param/brightness = 1.25
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shader_param/curvature = Vector2( inf, inf )
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shader_param/scanline_opacity = Vector2( 0.125, 0.125 )
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shader_param/brightness = 1.1
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[sub_resource type="ShaderMaterial" id=6]
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shader = ExtResource( 9 )
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@ -24,7 +24,7 @@ vec3 scanline_intensity(float uv, float res, float opacity) {
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void fragment() {
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if (enabled) {
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vec2 curved_uv = curve_uv(UV);
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vec2 curved_uv = UV;
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vec3 base_color = texture(TEXTURE, curved_uv).rgb;
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base_color += vec3(1.0/256.0);
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@ -33,7 +33,7 @@ void fragment() {
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base_color *= vec3(brightness);
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if (curved_uv.x < 0.0 || curved_uv.y < 0.0 || curved_uv.x > 1.0 || curved_uv.y > 1.0) {
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COLOR = vec4(0.0, 0.0, 0.0, 1.0);
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COLOR = vec4(0.0, 0.0, 0.0, 0.0);
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} else {
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COLOR = vec4(base_color, 1.0);
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}
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