forked from team-sg/hero-mark-2
changed crt shader to lcd shader
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parent
38b04a3bbb
commit
69c28ced8b
2 changed files with 6 additions and 6 deletions
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@ -24,7 +24,7 @@ vec3 scanline_intensity(float uv, float res, float opacity) {
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void fragment() {
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if (enabled) {
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vec2 curved_uv = curve_uv(UV);
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vec2 curved_uv = UV;
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vec3 base_color = texture(TEXTURE, curved_uv).rgb;
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base_color += vec3(1.0/256.0);
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@ -33,7 +33,7 @@ void fragment() {
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base_color *= vec3(brightness);
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if (curved_uv.x < 0.0 || curved_uv.y < 0.0 || curved_uv.x > 1.0 || curved_uv.y > 1.0) {
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COLOR = vec4(0.0, 0.0, 0.0, 1.0);
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COLOR = vec4(0.0, 0.0, 0.0, 0.0);
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} else {
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COLOR = vec4(base_color, 1.0);
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}
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