msx is now a stinky catgirl

This commit is contained in:
pennyrigate 2023-05-10 19:50:01 -04:00
parent e7c96298da
commit 6946592a6e
8 changed files with 180 additions and 11 deletions

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graphics/npc/msx_give.png Normal file

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@ -0,0 +1,35 @@
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@ -26,10 +26,10 @@ func _physics_process(delta):
anims.play("walk")
#Stop at the end of path and give shard
if position.x <= 80:
Console.print(Game.shards_collected)
is_moving = false
velocity.x = 0
if is_holding_shard:
anims.play("give")
var ShardInstance = shard.instance()
ShardInstance.global_position = Vector2(shard_position.global_position.x,shard_position.global_position.y)
ShardInstance.number = 1

View file

@ -1,8 +1,8 @@
[gd_scene load_steps=28 format=2]
[gd_scene load_steps=29 format=2]
[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=1]
[ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=2]
[ext_resource path="res://graphics/player/pal_purplearmor.png" type="Texture" id=3]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/npc/msx_give.png" type="Texture" id=2]
[ext_resource path="res://graphics/npc/msx_walk.png" type="Texture" id=3]
[ext_resource path="res://graphics/player/sg_shoot_air.png" type="Texture" id=4]
[ext_resource path="res://graphics/player/sg_doublejump.png" type="Texture" id=5]
[ext_resource path="res://graphics/player/sg_climb.png" type="Texture" id=6]
@ -10,7 +10,7 @@
[ext_resource path="res://graphics/player/sg_shoot_grounded.png" type="Texture" id=8]
[ext_resource path="res://graphics/player/sword_stab.png" type="Texture" id=9]
[ext_resource path="res://graphics/player/sg_jump.png" type="Texture" id=10]
[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=11]
[ext_resource path="res://graphics/npc/msx_idle.png" type="Texture" id=11]
[ext_resource path="res://scripts/snap_sprite.gd" type="Script" id=12]
[ext_resource path="res://objects/npc/msx.gd" type="Script" id=13]
[ext_resource path="res://graphics/particles/blood.png" type="Texture" id=14]
@ -186,6 +186,71 @@ tracks/2/keys = {
"values": [ Rect2( 1, 0, 20, 20 ), Rect2( 1, 0, 20, 20 ), Rect2( 1, 0, 20, 0 ) ]
}
[sub_resource type="Animation" id=15]
resource_name = "give"
length = 0.5
step = 0.06
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.18, 0.48 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 2 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("SwordSprite:texture")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ null ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=4]
resource_name = "idle"
length = 0.5
@ -213,7 +278,7 @@ tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 2 ) ]
"values": [ ExtResource( 11 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
@ -579,7 +644,7 @@ tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 1 ) ]
"values": [ ExtResource( 3 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
@ -620,10 +685,9 @@ tracks/4/keys = {
[sub_resource type="ShaderMaterial" id=10]
resource_local_to_scene = true
shader = ExtResource( 11 )
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
shader_param/palette = ExtResource( 3 )
[sub_resource type="RectangleShape2D" id=11]
extents = Vector2( 2.5, 5 )
@ -643,6 +707,7 @@ autoplay = "idle"
anims/climb = SubResource( 1 )
anims/doublejump = SubResource( 2 )
"anims/enter hatch" = SubResource( 3 )
anims/give = SubResource( 15 )
anims/idle = SubResource( 4 )
anims/jump = SubResource( 5 )
"anims/shoot air" = SubResource( 6 )
@ -651,7 +716,6 @@ anims/stab = SubResource( 8 )
anims/walk = SubResource( 9 )
[node name="Sprite" type="Sprite" parent="."]
modulate = Color( 0, 1, 0.298039, 1 )
material = SubResource( 10 )
texture = ExtResource( 2 )
region_enabled = true