forked from team-sg/hero-mark-2
they are autistic
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3ba9afd2be
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65e1d2f015
2 changed files with 181 additions and 8 deletions
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@ -24,7 +24,8 @@ export var jump_force: float = 150.0
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export var jump_release_force: float = 0.25
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## impulse added when double jumping
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export var double_jump_force: float = 122.0
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## blinking time
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export var blinking_time: float = 10.0
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# velocity
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var velocity: Vector2 = Vector2.ZERO
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@ -112,6 +113,21 @@ func _on_Grounded_state_entered() -> void:
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snap.y = 2.5 # snap when in grounded state
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velocity.y = 1.0
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func _on_Still_state_entered() -> void:
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animation_player.play("idle")
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func _on_Walking_state_entered() -> void:
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animation_player.play("walk")
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func _on_Blinking_state_entered() -> void:
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if $"%Blinking".active:
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animation_player.play("blink")
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var blink_timer = get_tree().create_timer(rand_range(0.2, 1.0), false)
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blink_timer.connect("timeout", self,"_on_Blinking_state_entered")
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func _on_Stimming_state_entered() -> void:
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animation_player.play("stim")
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func _on_Pushing_state_entered() -> void:
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animation_player.play("push")
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@ -216,9 +232,9 @@ func _process_horizontal_movement(delta: float) -> void:
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## walk/idle state
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func _process_can_walk(delta: float) -> void:
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if sign(Input.get_axis("ui_left", "ui_right")) != 0.0:
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animation_player.play("walk")
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state_chart.send_event("walk_start")
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else:
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animation_player.play("idle")
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state_chart.send_event("walk_stop")
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## rubbing up against a wall or pushing an object
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func _process_pushing(delta: float) -> void:
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@ -1,4 +1,4 @@
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[gd_scene load_steps=39 format=2]
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[gd_scene load_steps=43 format=2]
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[ext_resource path="res://objects/player/player_scholar.gd" type="Script" id=1]
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[ext_resource path="res://graphics/player/pal_purplearmor.png" type="Texture" id=2]
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@ -21,6 +21,8 @@
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[ext_resource path="res://graphics/player/sg_fall_scared.png" type="Texture" id=19]
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[ext_resource path="res://graphics/player/sg_fall.png" type="Texture" id=20]
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[ext_resource path="res://graphics/player/sg_push.png" type="Texture" id=21]
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[ext_resource path="res://graphics/player/sg_blink.png" type="Texture" id=22]
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[ext_resource path="res://graphics/player/sg_stim.png" type="Texture" id=23]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 3 )
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@ -91,6 +93,58 @@ tracks/3/keys = {
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"values": [ 0.0 ]
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}
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[sub_resource type="Animation" id=18]
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resource_name = "blink"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("Graphics/Sprite:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 22 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Graphics/Sprite:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 2 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Graphics/Sprite:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ 1, 0 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Graphics/Sprite:rotation_degrees")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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[sub_resource type="Animation" id=9]
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resource_name = "climb"
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length = 0.3
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@ -594,6 +648,60 @@ tracks/5/keys = {
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} ]
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}
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[sub_resource type="Animation" id=19]
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resource_name = "stim"
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length = 0.3
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loop = true
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath("Graphics/Sprite:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 23 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Graphics/Sprite:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 2 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Graphics/Sprite:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.15 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ 0, 1 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Graphics/Sprite:rotation_degrees")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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[sub_resource type="Animation" id=7]
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resource_name = "walk"
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length = 0.4
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@ -739,6 +847,7 @@ collide_with_bodies = false
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/RESET = SubResource( 5 )
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anims/blink = SubResource( 18 )
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anims/climb = SubResource( 9 )
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anims/double_jump = SubResource( 12 )
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anims/fall = SubResource( 15 )
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@ -748,6 +857,7 @@ anims/jump = SubResource( 8 )
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anims/push = SubResource( 17 )
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anims/shoot_airborne = SubResource( 11 )
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anims/shoot_grounded = SubResource( 10 )
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anims/stim = SubResource( 19 )
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anims/walk = SubResource( 7 )
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[node name="StateChart" type="Node" parent="."]
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@ -799,10 +909,11 @@ to = NodePath("../../Climbing")
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event = "ladder_touched"
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[node name="CanWalk" type="Node" parent="StateChart/Root/Movement/Grounded"]
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script = ExtResource( 11 )
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script = ExtResource( 9 )
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__meta__ = {
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"_editor_description_": "can walk by moving left and right"
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}
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initial_state = NodePath("Still")
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[node name="On Shoot" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk"]
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script = ExtResource( 10 )
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@ -815,6 +926,49 @@ script = ExtResource( 10 )
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to = NodePath("../../Pushing")
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event = "push_start"
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[node name="Still" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk"]
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script = ExtResource( 11 )
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[node name="On WalkStart" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk/Still"]
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script = ExtResource( 10 )
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to = NodePath("../../Walking")
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event = "walk_start"
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[node name="On Timeout" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk/Still"]
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script = ExtResource( 10 )
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to = NodePath("../../Blinking")
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delay = 10.0
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[node name="Walking" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk"]
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script = ExtResource( 11 )
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[node name="On WalkStop" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk/Walking"]
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script = ExtResource( 10 )
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to = NodePath("../../Still")
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event = "walk_stop"
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[node name="Blinking" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk"]
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unique_name_in_owner = true
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script = ExtResource( 11 )
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[node name="On Timeout" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk/Blinking"]
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script = ExtResource( 10 )
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to = NodePath("../../Stimming")
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delay = 10.0
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[node name="On WalkStart" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk/Blinking"]
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script = ExtResource( 10 )
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to = NodePath("../../Walking")
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event = "walk_start"
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[node name="Stimming" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk"]
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script = ExtResource( 11 )
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[node name="On WalkStart" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk/Stimming"]
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script = ExtResource( 10 )
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to = NodePath("../../Walking")
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event = "walk_start"
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[node name="Shooting" type="Node" parent="StateChart/Root/Movement/Grounded"]
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script = ExtResource( 11 )
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consumed_events = [ "jump" ]
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@ -989,7 +1143,6 @@ guard_expression = "can_respawn"
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layer = 128
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[node name="StateChartDebug" type="Tree" parent="StateDebugLayer"]
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visible = false
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anchor_left = 1.0
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anchor_right = 1.0
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margin_left = -147.0
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@ -1002,15 +1155,19 @@ script = ExtResource( 8 )
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[connection signal="state_physics_processing" from="StateChart/Root/Movement" to="." method="_process_movement"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded" to="." method="_on_Grounded_state_entered"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded" to="." method="_process_grounded"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_horizontal_movement"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_can_walk"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_horizontal_movement"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Still" to="." method="_on_Still_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Walking" to="." method="_on_Walking_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Blinking" to="." method="_on_Blinking_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Stimming" to="." method="_on_Stimming_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/Shooting" to="." method="_on_Shooting_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/Pushing" to="." method="_on_Pushing_state_entered"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/Pushing" to="." method="_process_pushing"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne" to="." method="_on_Airborne_state_entered"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne" to="." method="_process_gravity"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_jump"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_horizontal_movement"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_jump"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Jump/NormalJump" to="." method="_on_NormalJump_state_entered"]
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[connection signal="state_exited" from="StateChart/Root/Movement/Airborne/Jump/NormalJump" to="." method="_on_NormalJump_state_exited"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Jump/LadderJump" to="." method="_on_LadderJump_state_entered"]
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