forked from team-sg/hero-mark-2
added tin
This commit is contained in:
parent
f11679100c
commit
65a4fd8742
9 changed files with 189 additions and 1 deletions
BIN
audio/sounds/die_robot.wav
Normal file
BIN
audio/sounds/die_robot.wav
Normal file
Binary file not shown.
23
audio/sounds/die_robot.wav.import
Normal file
23
audio/sounds/die_robot.wav.import
Normal file
|
@ -0,0 +1,23 @@
|
|||
[remap]
|
||||
|
||||
importer="wav"
|
||||
type="AudioStreamSample"
|
||||
path="res://.import/die_robot.wav-0427c625164396232ce1323d11ec4e7e.sample"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/sounds/die_robot.wav"
|
||||
dest_files=[ "res://.import/die_robot.wav-0427c625164396232ce1323d11ec4e7e.sample" ]
|
||||
|
||||
[params]
|
||||
|
||||
force/8_bit=false
|
||||
force/mono=false
|
||||
force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=false
|
||||
edit/normalize=false
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=0
|
BIN
graphics/enemy/tin.png
Normal file
BIN
graphics/enemy/tin.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 208 B |
35
graphics/enemy/tin.png.import
Normal file
35
graphics/enemy/tin.png.import
Normal file
|
@ -0,0 +1,35 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/tin.png-5d733ddd1f13d5cb9a4546391a220dfb.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://graphics/enemy/tin.png"
|
||||
dest_files=[ "res://.import/tin.png-5d733ddd1f13d5cb9a4546391a220dfb.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
BIN
graphics/enemy/tin_eye.png
Normal file
BIN
graphics/enemy/tin_eye.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 128 B |
35
graphics/enemy/tin_eye.png.import
Normal file
35
graphics/enemy/tin_eye.png.import
Normal file
|
@ -0,0 +1,35 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/tin_eye.png-dd282f2fe6b907439d8561e8a420df07.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://graphics/enemy/tin_eye.png"
|
||||
dest_files=[ "res://.import/tin_eye.png-dd282f2fe6b907439d8561e8a420df07.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=21 format=2]
|
||||
[gd_scene load_steps=22 format=2]
|
||||
|
||||
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
|
||||
|
@ -19,6 +19,7 @@
|
|||
[ext_resource path="res://objects/player/arrow_projectile.tscn" type="PackedScene" id=17]
|
||||
[ext_resource path="res://objects/enemy/mine.tscn" type="PackedScene" id=18]
|
||||
[ext_resource path="res://objects/enemy/explosion.tscn" type="PackedScene" id=19]
|
||||
[ext_resource path="res://objects/enemy/tin.tscn" type="PackedScene" id=20]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 16, 20 )
|
||||
|
@ -133,3 +134,14 @@ position = Vector2( 232, 144 )
|
|||
|
||||
[node name="Explosion" parent="." instance=ExtResource( 19 )]
|
||||
position = Vector2( 160, 128 )
|
||||
|
||||
[node name="Tin" parent="." instance=ExtResource( 20 )]
|
||||
position = Vector2( 80, 48 )
|
||||
up_boundary = 3.0
|
||||
down_boundary = 3.0
|
||||
move_direction = 1
|
||||
|
||||
[node name="Tin2" parent="." instance=ExtResource( 20 )]
|
||||
position = Vector2( 32, 72 )
|
||||
up_boundary = 3.0
|
||||
down_boundary = 3.0
|
||||
|
|
29
objects/enemy/enemy_move_diagonal.gd
Normal file
29
objects/enemy/enemy_move_diagonal.gd
Normal file
|
@ -0,0 +1,29 @@
|
|||
extends "res://objects/enemy/enemy.gd"
|
||||
|
||||
#How far to move
|
||||
export var up_boundary = 0.0
|
||||
export var down_boundary = 0.0
|
||||
#Start direction
|
||||
var direction = Vector2(1,1)
|
||||
export var speed = 50
|
||||
#Move horizontal or vertical
|
||||
export(int, "Left To Right", "Right To Left") var move_direction
|
||||
#Onreadys
|
||||
onready var startpos = position
|
||||
|
||||
func _ready():
|
||||
death_sound = Game.a_die_robot
|
||||
up_boundary *= 8
|
||||
down_boundary *= 8
|
||||
#Move in direction selected
|
||||
if move_direction == 0:
|
||||
direction = Vector2(-1,-1)
|
||||
|
||||
func _physics_process(delta):
|
||||
#Move
|
||||
position += direction * (speed * delta)
|
||||
#Switch dir
|
||||
if position.y >= startpos.y + (down_boundary):
|
||||
direction *= -1
|
||||
if position.y <= startpos.y - (up_boundary):
|
||||
direction *= -1
|
54
objects/enemy/tin.tscn
Normal file
54
objects/enemy/tin.tscn
Normal file
|
@ -0,0 +1,54 @@
|
|||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://objects/enemy/enemy_move_diagonal.gd" type="Script" id=1]
|
||||
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=2]
|
||||
[ext_resource path="res://graphics/enemy/tin.png" type="Texture" id=3]
|
||||
[ext_resource path="res://graphics/enemy/tin_eye.png" type="Texture" id=4]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=1]
|
||||
shader = ExtResource( 2 )
|
||||
shader_param/border_color = Color( 0, 0, 0, 1 )
|
||||
shader_param/border_corners = true
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
resource_name = "eye_hue"
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Eye:modulate")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.5, 1 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 0.560784, 1, 0.560784, 1 ), Color( 1, 0.56, 0.567333, 1 ), Color( 0.560784, 1, 0.560784, 1 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=3]
|
||||
extents = Vector2( 4, 4 )
|
||||
|
||||
[node name="Tin" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
score_for_killing = 100
|
||||
blood = false
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
material = SubResource( 1 )
|
||||
texture = ExtResource( 3 )
|
||||
|
||||
[node name="Eye" type="Sprite" parent="."]
|
||||
modulate = Color( 0.823775, 0.736539, 0.564706, 1 )
|
||||
texture = ExtResource( 4 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
autoplay = "eye_hue"
|
||||
anims/eye_hue = SubResource( 2 )
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
|
Loading…
Add table
Add a link
Reference in a new issue