work on refining famira sprites

This commit is contained in:
Haze Weathers 2024-06-16 19:21:25 -04:00
parent 77f38526bc
commit 64954f0339
9 changed files with 52 additions and 0 deletions

View file

@ -30,6 +30,7 @@
[ext_resource path="res://graphics/enemy/boss/fami_parts/leg_lower.png" type="Texture" id=29]
[ext_resource path="res://graphics/enemy/boss/fami_parts/hand.png" type="Texture" id=30]
[ext_resource path="res://graphics/enemy/boss/fami_parts/arm_segment.png" type="Texture" id=31]
[ext_resource path="res://graphics/enemy/boss/fami_parts/foot.png" type="Texture" id=32]
[sub_resource type="RectangleShape2D" id=11]
extents = Vector2( 28, 64 )
@ -3965,6 +3966,14 @@ use_parent_material = true
z_index = -1
texture = ExtResource( 29 )
[node name="FootBack" type="Node2D" parent="Graphics/Hip/LegBack/LegBackLower"]
position = Vector2( 1.51298, 29.934 )
rotation = 0.0940503
[node name="Sprite" type="Sprite" parent="Graphics/Hip/LegBack/LegBackLower/FootBack"]
position = Vector2( -7.2521, 6.95196 )
texture = ExtResource( 32 )
[node name="Body" type="Node2D" parent="Graphics/Hip"]
light_mask = 33
use_parent_material = true
@ -4232,6 +4241,14 @@ use_parent_material = true
z_index = -1
texture = ExtResource( 29 )
[node name="FootBack" type="Node2D" parent="Graphics/Hip/LegFront/LegFrontLower"]
position = Vector2( 1.51297, 29.934 )
rotation = 0.0940503
[node name="Sprite" type="Sprite" parent="Graphics/Hip/LegFront/LegFrontLower/FootBack"]
position = Vector2( -7.2521, 6.95196 )
texture = ExtResource( 32 )
[node name="Hitbox" type="Area2D" parent="."]
position = Vector2( 8, -56 )
collision_layer = 128