forked from team-sg/hero-mark-2
work on refining famira sprites
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77f38526bc
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9 changed files with 52 additions and 0 deletions
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@ -30,6 +30,7 @@
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[ext_resource path="res://graphics/enemy/boss/fami_parts/leg_lower.png" type="Texture" id=29]
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[ext_resource path="res://graphics/enemy/boss/fami_parts/hand.png" type="Texture" id=30]
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[ext_resource path="res://graphics/enemy/boss/fami_parts/arm_segment.png" type="Texture" id=31]
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[ext_resource path="res://graphics/enemy/boss/fami_parts/foot.png" type="Texture" id=32]
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[sub_resource type="RectangleShape2D" id=11]
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extents = Vector2( 28, 64 )
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@ -3965,6 +3966,14 @@ use_parent_material = true
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z_index = -1
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texture = ExtResource( 29 )
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[node name="FootBack" type="Node2D" parent="Graphics/Hip/LegBack/LegBackLower"]
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position = Vector2( 1.51298, 29.934 )
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rotation = 0.0940503
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[node name="Sprite" type="Sprite" parent="Graphics/Hip/LegBack/LegBackLower/FootBack"]
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position = Vector2( -7.2521, 6.95196 )
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texture = ExtResource( 32 )
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[node name="Body" type="Node2D" parent="Graphics/Hip"]
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light_mask = 33
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use_parent_material = true
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@ -4232,6 +4241,14 @@ use_parent_material = true
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z_index = -1
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texture = ExtResource( 29 )
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[node name="FootBack" type="Node2D" parent="Graphics/Hip/LegFront/LegFrontLower"]
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position = Vector2( 1.51297, 29.934 )
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rotation = 0.0940503
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[node name="Sprite" type="Sprite" parent="Graphics/Hip/LegFront/LegFrontLower/FootBack"]
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position = Vector2( -7.2521, 6.95196 )
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texture = ExtResource( 32 )
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[node name="Hitbox" type="Area2D" parent="."]
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position = Vector2( 8, -56 )
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collision_layer = 128
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