work on refining famira sprites
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 6.5 KiB |
BIN
graphics/enemy/boss/fami_parts/foot.png
Normal file
After Width: | Height: | Size: 767 B |
35
graphics/enemy/boss/fami_parts/foot.png.import
Normal file
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/foot.png-2e76590f0a66ba7ca91cc05a549afe87.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/enemy/boss/fami_parts/foot.png"
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dest_files=[ "res://.import/foot.png-2e76590f0a66ba7ca91cc05a549afe87.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 5 KiB |
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@ -30,6 +30,7 @@
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[ext_resource path="res://graphics/enemy/boss/fami_parts/leg_lower.png" type="Texture" id=29]
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[ext_resource path="res://graphics/enemy/boss/fami_parts/hand.png" type="Texture" id=30]
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[ext_resource path="res://graphics/enemy/boss/fami_parts/arm_segment.png" type="Texture" id=31]
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[ext_resource path="res://graphics/enemy/boss/fami_parts/foot.png" type="Texture" id=32]
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[sub_resource type="RectangleShape2D" id=11]
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extents = Vector2( 28, 64 )
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@ -3965,6 +3966,14 @@ use_parent_material = true
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z_index = -1
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texture = ExtResource( 29 )
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[node name="FootBack" type="Node2D" parent="Graphics/Hip/LegBack/LegBackLower"]
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position = Vector2( 1.51298, 29.934 )
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rotation = 0.0940503
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[node name="Sprite" type="Sprite" parent="Graphics/Hip/LegBack/LegBackLower/FootBack"]
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position = Vector2( -7.2521, 6.95196 )
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texture = ExtResource( 32 )
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[node name="Body" type="Node2D" parent="Graphics/Hip"]
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light_mask = 33
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use_parent_material = true
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@ -4232,6 +4241,14 @@ use_parent_material = true
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z_index = -1
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texture = ExtResource( 29 )
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[node name="FootBack" type="Node2D" parent="Graphics/Hip/LegFront/LegFrontLower"]
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position = Vector2( 1.51297, 29.934 )
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rotation = 0.0940503
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[node name="Sprite" type="Sprite" parent="Graphics/Hip/LegFront/LegFrontLower/FootBack"]
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position = Vector2( -7.2521, 6.95196 )
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texture = ExtResource( 32 )
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[node name="Hitbox" type="Area2D" parent="."]
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position = Vector2( 8, -56 )
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collision_layer = 128
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