forked from team-sg/hero-mark-2
eye is now centered
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parent
362ff7f6ee
commit
62e6e23d94
1 changed files with 4 additions and 4 deletions
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@ -37,7 +37,7 @@ radius = 2.66902
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height = 10.9959
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[sub_resource type="PhysicsMaterial" id=4]
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bounce = 1.0
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bounce = 0.9
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[sub_resource type="CircleShape2D" id=3]
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radius = 6.0
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@ -157,18 +157,18 @@ rotation = 0.294044
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shape = SubResource( 20 )
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[node name="Eye" type="RigidBody2D" parent="."]
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position = Vector2( 5, 15 )
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physics_material_override = SubResource( 4 )
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script = ExtResource( 16 )
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[node name="DeathSplatter" parent="Eye" instance=ExtResource( 1 )]
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position = Vector2( 6, 9 )
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position = Vector2( 1, -6 )
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[node name="Sprite" type="Sprite" parent="Eye"]
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position = Vector2( 26, 27 )
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position = Vector2( 21, 12 )
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texture = ExtResource( 6 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Eye"]
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position = Vector2( 5, 15 )
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shape = SubResource( 3 )
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[node name="Eyestalk" type="RigidBody2D" parent="."]
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