forked from team-sg/hero-mark-2
turning platforms have customizable start delay
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parent
63cf47305b
commit
629bc75fbb
5 changed files with 188 additions and 41 deletions
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@ -1,25 +1,33 @@
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extends Node2D
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onready var anims = $AnimationPlayer
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onready var timer = $Timer
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onready var flip_timer = $FlipTimer
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onready var delay_timer = $DelayTimer
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export var time:float = 60
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export var delay = 0.0
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export(int, "Wood", "Yellow") var color
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onready var time_ms = time * 0.0166666666666667 # Time is converted from frames @ 60fps to ms
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func _ready():
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#Autostart animationplayer
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anims.play("idle")
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timer.start(time_ms)
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func _physics_process(delta):
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pass
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#Debug.print(timer.)
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#Auto start if delay variable is zero
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if delay == 0.0:
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anims.play("idle")
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flip_timer.start(time_ms)
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else:
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delay_timer.start(delay)
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func _on_AnimationPlayer_animation_finished(anim_name):
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#Return to idle after turn animation
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if anim_name == "turn":
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anims.play("idle")
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timer.start(time_ms)
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flip_timer.start(time_ms)
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func _physics_process(delta):
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Debug.print(delay_timer.get_time_left())
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func _on_Timer_timeout():
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func _on_FlipTimer_timeout():
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anims.play("turn")
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func _on_DelayTimer_timeout():
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anims.play("idle")
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flip_timer.start(time_ms)
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@ -119,7 +119,11 @@ shape = SubResource( 1 )
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anims/idle = SubResource( 2 )
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anims/turn = SubResource( 3 )
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[node name="Timer" type="Timer" parent="."]
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[node name="FlipTimer" type="Timer" parent="."]
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[node name="DelayTimer" type="Timer" parent="."]
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one_shot = true
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[connection signal="timeout" from="FlipTimer" to="." method="_on_FlipTimer_timeout"]
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[connection signal="timeout" from="DelayTimer" to="." method="_on_DelayTimer_timeout"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/player/arrow.png" type="Texture" id=2]
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@ -13,12 +13,50 @@ shader_param/border_corners = true
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[sub_resource type="Curve" id=3]
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_data = [ Vector2( 0, 1 ), 0.0, -0.139481, 0, 0, Vector2( 1, 0 ), -2.82064, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=4]
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width = 32
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curve = SubResource( 3 )
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[sub_resource type="ParticlesMaterial" id=5]
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flag_disable_z = true
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spread = 180.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 8.0
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initial_velocity_random = 0.18
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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damping = 1.0
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angle = 720.0
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angle_random = 1.0
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scale = 0.25
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scale_random = 0.25
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scale_curve = SubResource( 4 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 5.5, 3.5 )
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[sub_resource type="Curve" id=6]
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_data = [ Vector2( 0, 1 ), 0.0, -1.45746, 0, 0, Vector2( 1, 0 ), 0.00323196, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=7]
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width = 32
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curve = SubResource( 6 )
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[sub_resource type="ParticlesMaterial" id=8]
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flag_disable_z = true
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spread = 180.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 30.0
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initial_velocity_random = 0.5
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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damping = 50.0
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angle = 720.0
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angle_random = 1.0
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scale = 0.3
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scale_curve = SubResource( 7 )
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color = Color( 1, 1, 0.290196, 1 )
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[node name="ArrowProjectile" type="Node2D"]
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script = ExtResource( 3 )
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@ -27,23 +65,14 @@ material = SubResource( 1 )
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z_index = -1
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texture = ExtResource( 2 )
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[node name="DustParticles" type="CPUParticles2D" parent="."]
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[node name="DustParticles" type="Particles2D" parent="."]
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show_behind_parent = true
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position = Vector2( -4, 0 )
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z_index = -1
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amount = 24
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local_coords = false
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process_material = SubResource( 5 )
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texture = ExtResource( 4 )
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spread = 180.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 8.0
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initial_velocity_random = 0.18
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damping = 1.0
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angle = 720.0
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angle_random = 1.0
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scale_amount = 0.25
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scale_amount_random = 0.25
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scale_amount_curve = SubResource( 3 )
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[node name="Hitbox" type="Area2D" parent="." groups=["arrow"]]
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@ -51,24 +80,15 @@ scale_amount_curve = SubResource( 3 )
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position = Vector2( -0.5, -0.5 )
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shape = SubResource( 2 )
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[node name="SparkParticles" type="CPUParticles2D" parent="."]
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[node name="SparkParticles" type="Particles2D" parent="."]
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position = Vector2( 4, 0 )
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emitting = false
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amount = 16
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lifetime = 0.5
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one_shot = true
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explosiveness = 1.0
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process_material = SubResource( 8 )
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texture = ExtResource( 4 )
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spread = 180.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 30.0
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initial_velocity_random = 0.5
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damping = 50.0
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angle = 720.0
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angle_random = 1.0
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scale_amount = 0.3
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scale_amount_curve = SubResource( 6 )
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color = Color( 1, 1, 0.290196, 1 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
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